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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
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Release dates

Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX Dairantō Sumasshu Burazāzu Ekkusu literally Big Smash Brothers X Battle in Japanese), commonly shortened to SSBB or Brawl, is the third game in the Super Smash Bros. series, released for the Nintendo Wii. It was published by Nintendo and designed by Masahiro Sakurai, creator of the previous installments, and also developed by various teams such as Sora Ltd., Game Arts, and other developers starting in October 2005.

The objective of a battle in Brawl is, like in previous installments, to knock out your opponent by knocking them off the screen as they disappear in an explosion. The gameplay has remained the same, although it has been simplified slightly, giving the player the option to choose between four different controllers: horizontal only, Wiimote with Nunchuck, Classic Controller, or Nintendo GameCube Controller. Up to four players can play simultaneously locally, in addition to the ability to play online with other players via Nintendo Wi-Fi, making it the first game in the series to offer this option.

Super Smash Bros. Brawl also retains the game modes from previous installments, such as Classic Mode and All-Star, including entirely new ones such as Final Bosses. The Adventure mode from Super Smash Bros. Melee has been replaced by The Subspace Emissary, a more complete and extensive adventure mode than the previous one with a specific story and exclusive characters, as well as the ability to play in two-player co-op.

The character roster is broader than its predecessor, with various characters from Nintendo franchises. Additionally, for the first time in the series, it includes two third-party characters: Solid Snake from Konami and Sonic the Hedgehog from SEGA, increasing the character count from 26 to 35.

A large portion of the game's soundtrack incorporates new versions of character-themed tunes from various games, in addition to original versions taken directly from the game. These tunes were composed by 38 prominent video game soundtrack composers and were critically acclaimed for their representation of different generations in video game history.

Gameplay

New Features

This game has several major changes compared to the previous installment, Super Smash Bros. Melee; in addition to the already significant increase in characters, items, and stages, there are other changes, primarily in the gameplay. It is impossible to perform the wavedash, because performing a feint in the air does not stop the character in mid-air, an important detail for performing this technique. Additionally, several characters have had their characteristics changed, for better or worse, such as Ganondorf, whose combat abilities have been significantly reduced from what he had in Melee. All characters can now perform a meteoric smash, thanks to the bench jump. Characters can also swim in certain stages. The introduction of Final Smash to the series gives each character five special moves.

Other changes include Baseball Smash, event, and Adventure Mode, which can now be played by two players simultaneously. Furthermore, the latter has been improved compared to Melee.

Game Modes

File:SSBB Opening Screen.jpg
Super Smash Bros. Brawl main screen.

The game's main screen has six options. Each one has different options and/or modes.

Party

Single Player

Stadium

Chest

Events

Template:AP In this game mode, you must complete certain tests. The player will have to choose an event from the list and complete it. The characters that can be used in each event depend on the event itself. While most events allow you to use a character of your choice, some events have a predefined character.

Event 01

Two troublemakers beware

Event 02

3, 2, 1... Landmaster!

Event 03

Kirbyphobia

Event 04

Heavenly remodeling

Event 05

Become a Pokexpert

Event 06

Super Bowser Bros.

Event 07

Diddy Kongs everywhere

Event 08

Forward! Triple finish!

Event 09

Journey to the Monster Land

Event 10

Battle of the Classics

Event 11

Yoshi's Rainbow

Event 12

Ovonap

Event 13

In the Spotlight

Event 14

Blooming Pikmin

Event 15

Trio of kings

Event 16

Suit activated!

Event 17

Mountaineering at the waterfall

Event 18

Duel with Dark Link

Event 19

Wario Bros.

Event 20

All-Star Brawl Combat

Event 21

Visit to Onett

Event 22

United Apes

Event 23

Cast Norfair

Event 24

Let's go, Blue Falcon!

Event 25

May the Aura Be With Me

Event 26

A Troubled Recital

Event 27

Three-Monster Carnage

Event 28

Premature Autumn

Event 29

The Semi-Fantastic Four

Event 30

Sonic Boom

Event 31

An exemplary bodyguard

Event 32

Night owl

Event 33

The King of Evil has arrived

Event 34

All-Star Melee Combat

Event 35

Close Encounters in the Plane Phase

Event 36

Ultra-Modern Special Forces

Event 37

The Pirate Ship

Event 38

The Hunter Hunted

Event 39

All-Star Brawl 2

Event 40

The final battle

Event 41

The ultimate battle

Co-op Events

Co-op Event 1

Two Troubles to Watch Out For

Co-op Event 2

Pokémon Pairs

Co-op Event 3

Sudden Death

Co-op Event 4

A Cute Team

Co-op Event 05

Yoshis Galore

Co-op Event 06

Unwanted Suitors

Co-op Event 07

Grim Battle

Co-op Event 08

They're Mine!

Co-op Event 09

Green, I Don't Want You Green

Co-op Event 10

The R.O.B.s of the Future

Co-op Event 11

Making Ends Meet

Co-op Event 12

Return, Falcon Flyer!

Co-op Event 13

Trustworthy Triumphant Swords

Co-op Event 14

Dark Guardians

Co-op Event 15

Four Swords High

Co-op Event 16

Jigglypuff Returns

Co-op Event 17

Sonic & Mario

Co-op Event 18

Rebellion at Shadow Moses

Co-op Event 19

The Shadow of Andross Is Long

Co-op Event 20

The Final Tag Team Battle

Co-op Event 21

The Final Tag Team Battle

Adventure Mode: The Subspace Emissary

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Characters

File:SSBB Characters.png
All characters from Super Smash Bros. Brawl, with the exception of Zero Samus and Sheik, transformations of Samus and Zelda, respectively.

Not counting alternate forms, there are 35 characters in this installment, of which 21 are available from the start, a significant increase in the number of selectable characters compared to Super Smash Bros. Melee.

In terms of graphics, it can be noted that many characters have been redesigned to represent their most recent games: Link, Zelda, and Ganondorf, for example, receive their designs from The Legend of Zelda: Twilight Princess. It is worth noting that Pit, despite his appearance being based on his appearance in Kid Icarus, has a design created especially for his debut in the series, which would later be used in the game Kid Icarus Uprising for Nintendo 3DS. One notable change is the darker or more opaque effect given to the characters, compared to other installments in the series. This is due to the dark tone of Adventure Mode in general.

More non-playable characters were added in this game. Thanks to Adventure Mode, the number of bosses increased from just two to ten. Most of these are original to the Super Smash Bros. (universe) series, but others were borrowed from other universes, such as Ridley and Meta Ridley from the Metroid universe, or Porky Minch from the EarthBound universe.

Template:SSBB Character Chart

Template:SSBB Boss Chart

Voice Actors

Playable Characters and Aides

Smash Taunts

Changes from Melee

  • Generally, Super Smash Bros. Brawl is a slower game, due in part to reductions in character fall speed and gravity, the removal of L-canceling, and the inability to conserve momentum while dashing and jumping.
  • Characters can dodge as many times as possible while in the air, but the direction can no longer be controlled with the control stick. If this feint is used next to an object, the character will automatically grab it. Because of this, it is no longer possible to wavedash.
  • The knockback has been severely reduced, meaning combos are difficult to perform.
  • The up smash can now be used while dashing.
  • Characters can grab while changing direction while dashing, which generally results in increased range. Additionally, grabbing a character who is in the air will not reset their double jump.
  • Adventure Mode (SSBM) has been replaced by Adventure Mode: The Subspace Emissary.
  • The sound library is available from the start, but certain sounds and music must be unlocked. * Events can now have a selectable difficulty.
  • Target Test is renamed Smash Targets and all characters share a single stage, which varies depending on the difficulty chosen.
  • Items can now be grabbed with air attacks, air dodges, and fast attacks.
  • The Baseball Smash contains a shield to prevent the bag from being knocked off the platform due to an accidental knock. However, if the shield is hit enough, it will break. Two people can also play simultaneously, either in co-op mode or as a competitive match.
  • Each character is now able to perform three Taunts.
  • In Special Brawl, multiple modes can be active at once, and new modes are also introduced.
  • Any wins, losses, K.O., and other milestones achieved by an NPC will not be recorded in the game logs.
  • Collectible Stickers have been added.
  • The Lottery has been replaced by the Coin Launcher.
  • The Squad Jump has been added.
  • Controls can now be configured by name.

Stages

Brawl Stages

New

Stage Thumbnail Universe Description
Battlefield File:SSBB Battlefield.jpg File:Super Smash Bros Symbol.png As the battle unfolds on the stage, the background will rapidly change according to the phases of the day.
Siege Castle File:Siege Castle SSBB (1).jpg File:Fire Emblem Symbol.png Stage that changes every 40 seconds, changing from a castle on the outside, then a castle on the inside, and finally the underground.
Mario Circuit File:Mario Circuit SSBB.jpg File:Mario Symbol.png - Delfino City File:Delfino City SSBB.jpg File:Mario Symbol.png Every time the stage moves, the floating platform changes shape. In addition, the platform often lowers to the ground, where battles are fought on the roofs of houses or on islands floating in the sea. After a while, it will rise again.
Final Destination File:Final Destination SSBB.jpg File:Super Smash Bros Symbol.png This is the stage where you fight Master Hand and Crazy Hand.
Pokémon Stadium 2 File:Pokémon Stadium 2 SSBB.jpg File:Pokémon Symbol.png Like in Pokémon Stadium, the stage changes elemental types, causing the stage's appearance to change depending on the type.
Orpheon Frigate File:Orpheon Frigate SSBB (1).jpg File:Metroid Symbol.png Double stage that rotates 180°.
Great Eldin Bridge File:Great Eldin Bridge SSBB.jpg File:The Legend of Zelda Symbol.png Here we see King Bulbin riding his boar, throwing a bomb, which destroys part of the bridge. After a while, a Twilight portal appears and rebuilds it.
Hal Halberd File:Hal Halberd SSBB.jpg File:Kirby Symbol.png A moving stage, which has a platform that travels around the ship from the hangar until it lands on the deck of the Halberd.
Yoshi's Island File:Yoshi's Island SSBB (1).jpg File:Yoshi Symbol.png From time to time, the stage's appearance may change depending on the seasons. The appearances change as follows: Spring-Summer-Autumn-Winter.
Shadow Moses Island File:Shadow Moses Island SSBB.jpg File:Metal Gear Symbol.png A stage that launches missiles at characters it focuses on with its spotlight.
The Summit File:The Summit (1) SSBB.jpg File:Ice Climber Symbol.png - The Great Waterfall File:The Great Waterfall (1) SSBB.jpg File:Donkey Kong Symbol.png In this stage, the screen slowly scrolls upwards, so you must constantly climb to survive without neglecting the fight against other opponents.
New Pork City File:New Pork City SSBB.jpg File:EarthBound Symbol.png From time to time, MOTHER 3's Ultimate Chimera appears. If it bites, it will deal 100-200% damage and cause an Instant K.O., unless the impact is absorbed by performing a ukemi next to a wall at the right moment. If the victim survives, they will take over 200% damage (sometimes up to over 300%).
PictoChat File:PictoChat SSBB.jpg File:Nintendo DS Symbol.png As the fight continues, the stage creates pictures, which perform different actions depending on the picture.
Port Town Aero Dive File:Port Town Aero Dive SSBB.jpg File:F-Zero Symbol.png - Smash Town File:Smash Town SSBB.jpg File:Animal Crossing Symbol.png This level, unlike other stages in the game, changes its appearance depending on the Nintendo Wii's internal clock.
Mushroom Kingdom File:Mushroom Kingdom 1-1 SSBB.jpg File:Mario Symbol.png A "double" stage that is either a desert or a cave.
Sky Kingdom File:Sky Kingdom SSBB.jpg File:Kid Icarus Symbol.png All platforms can be destroyed by hitting a platform in the background that occasionally appears.
Lylat System File:Lylat System SSBB.jpg File:Star Fox Symbol.png The ship is constantly moving and tilts from left to right, which can obstruct the trajectory of projectiles.
WarioWare File:Wario Ware SSBB.jpg File:Wario Symbol.png A stage that presents various challenges and rewards the player who completes them.

Unlockables

Stage Thumbnail Universe Description
75 m File:75 M SSBB.jpg File:Donkey Kong Symbol.png - Pirate Ship File:SSBB Pirate Ship.jpg File:The Legend of Zelda Symbol.png Stage that damages characters with cannonballs, catapults, the bow, etc.
Spear Column File:SSBB Spear Column.jpg File:Pokémon Symbol.png Stage that is attacked by Dialga, Palkia, and Cresselia.
Green Hill Zone File:Green Hill Zone SSBB (1).jpg File:Sonic Symbol.png A stage with a large curve that is difficult to fight on.
Hanenbow File:Hanenbow SSBB.jpg File:Electroplankton Symbol.png A musical stage with leaves that can be moved by hitting them.
Luigi's Mansion File:Luigi's Mansion SSBB (1).jpg File:Mario Symbol.png The mansion can be demolished by attacking the columns, potentially leaving the area desolate, but you have to start with the columns above and then the ones below. However, it doesn't matter if it's destroyed, since the house rebuilds itself after a while.
Mario Bros. File:Mario Bros. SSBB.jpg File:Mario Symbol.png - Stereo Zone 2 File:Stereo Zone 2 SSBB (1).jpg File:Game & Watch Symbol.png The stage consists of a giant widescreen Game & Watch where the characters fight, which constantly changes designs based on classic Game & Watch games, such as Fire, Chef, Lion, and Oil Panic.

Melee Stages

Initials

Stage Thumbnail Universe Description
Brinstar File:Brinstar SSBM.jpg File:Metroid Symbol.png - Corneria File:Corneria SSBB.jpg File:Star Fox Symbol.png Stage being attacked by Arwing ships and Wolfen ships.
Temple File:Temple SSBB.jpg File:The Legend of Zelda Symbol.png This stage is characterized by its enormous size, housing various platforms that form small "sub-stages," which are accessed via narrow access roads.
Yoshi's Island File:Yoshi's Island SSBM.jpg File:Yoshi Symbol.png A curved stage formed by the pipe that descends over the rotating platforms and the sand slope.
Onett File:Onett SSBM.jpg File:EarthBound Symbol.png Onett is a place where many cars pass by. If a player stands on the sidewalk while a car passes by, the car will be hit, sending them flying into the air and dealing 30% damage. It is very likely that the player will lose a life.
Rainbow Ride File:Rainbow Ride SSBB.jpg File:Symbol Mario.png In this stage, the screen constantly scrolls, forcing fighters to jump from one platform to another while maintaining combat.

Unlockables

Stage Thumbnail Universe Description
Big Blue File:Big Blue SSBM.jpg File:F-Zero Symbol.png If a player falls onto the track, they will quickly roll to the left of the screen and lose a life if they fail to get back into a vehicle.
Pokémon Stadium File:Pokémon Stadium SSBB.jpg File:Pokémon Symbol.png A main feature is that the stage changes the Pokémon's Elemental Type, causing the stage to completely change.
Green Greens File:Green Greens SSBB.jpg File:Kirby Symbol.png In the central terrain, the character Whispy Woods is installed and occasionally creates a breeze in one direction.
Joky Jungle File:Joky Jungle SSBM.jpg File:Donkey Kong Symbol.png Beneath the platforms is a river that runs fairly quickly from right to left of the screen.

Items

Item Image Description
Barrel File:SSBBBarrel.jpg A heavy object that rolls along the ground when thrown. When destroyed, it can reveal up to three items, but sometimes explodes.
Party Ball File:SSBBParty Ball.jpg It's a classic balloon-shaped party ball that floats and releases various items when spawned.
Crate File:SSBBCrate.jpg - Rolling Crate File:SSBB Rolling Crate.jpg It's the same as a crate, except this one has wheels. Destroying one of these crates will yield the same kinds of items as regular crates.
Capsule File:SSBB Capsule.jpg The most common item in the game. It's a throwable object that can hold one item inside. It can explode 1 out of 8 times.
Bucket File:SSBB Orange Cube.jpg This cube appears in Adventure Mode and can contain stickers or trophies.
Sandbag File:SSBB Sandbag.jpg Hitting this bag will yield items. The more you hit it, the more items will come out.
Fan File:Fan SSBB.jpg A weapon that can hit quickly. Its hits can cause high shield damage to the opponent.
Baseball Bat File:Baseball Bat SSBB.jpg A weapon that can instantly knock out the opponent.
Lightsword File:Lightsword SSBB.jpg A weapon with balanced hitting ability.
Hammer File:Hammer SSBB.jpg - Golden Hammer File:Golden Hammer SSBB.jpg An item that, when picked up, allows opponents to be pummeled for a short time.
Lip's Wand File:Lip's Wand SSBB.jpg It is a type of flower that, when hit, causes minor damage. However, when hit by this flower, the enemy will also be in flower state.
Star Wand File:Star Wand SSBB.jpg A striking item that can shoot stars from a distance.
Fire Flower File:Fire Flower SSBB.jpg - Firecracker Launcher File:Firecracker Launcher SSBB.jpg An object that launches powerful Projectile.
Nintendo Scope File:Nintendo Scope SSBB.jpg An object that can fire reloaded Projectile.
Ray Gun File:Ray Gun SSBB.jpg A weapon that can fire up to 16 Projectile.
Bob-omb File:Bob-omb SSBB.jpg - Smoke Ball File:SSBB Smoke Ball.jpg It's a colored smoke object that does no damage.
Gooey Bomb File:SSBB Gooey Bomb.jpg This bomb sticks to the character it's thrown at and explodes after a few seconds. You can avoid it by passing it to another player or activating your shield.
Smart Bomb File:SSBB Smart Bomb.jpg It's an extremely powerful long-range bomb.
Bumper File:SSBB Bumper.jpg - Green Shell File:Green Shell SSBB.jpg An item that deals a high percentage of damage when thrown.
Hothead File:Hothead SSBB.jpg This item slides along the ground, releasing sparks that will burn the opponents of the person who threw it.
Banana Peel File:Banana Peel SSBB.jpg After being thrown and landing on the ground, any enemy that passes over it will slip and fall to the ground.
Mr. Saturn File:Mr. Saturn SSBB.jpg This item deals very low damage when thrown (2 to 5% damage). However, they do deal high damage to the opponent's shield.
Deku Nut File:Deku Nut SSBB.jpg When it explodes after being thrown, attacked, or after its time limit expires, any character within range (including the thrower) will be stunned for a short time.
Pedestal File:Pedestal SSBB.jpg The Pedestal allows the user to turn the Subspace Emissary's enemies into collectible trophies.
Poké Ball File:Poké Ball SSBB.jpg An item that, when dropped on the ground, can reveal a Pokémon, which will aid the player who summons it in battle. |- Tempanito File:Tempanito SSBB.jpg When a character throws the Tempanito at an opponent, they will take damage and freeze, being sent upward and slightly in the direction the Tempanito was thrown.
Trap File:SSBBTrap.jpg If a player steps on it, they will be buried in the stage floor for three seconds, dealing around 10% damage; throwing it directly at someone has the same effect.
Unira File:Unira SSBB.jpg When this item is thrown, it expands its spines and damages enemies.
Ally Balm File:SSBB Ally Balm.jpg If used on an ally (i.e., a fighter on the same team), the balm will heal a certain percentage of their damage, depending on the damage of the caster (the more damage, the more it heals).
Smash Ball File:SSBB Smash Ball.jpg If a fighter breaks it, they can use their Final Smash by pressing the special move button (B button on the Gamecube controller and Nunchuk, 1 button on the Wii controller).
Franklin Brooch File:SSBB Franklin Brooch.jpg This item has the power of Reflection, meaning it can repel Projectiles thrown back in the direction they came from.
Bunny Hood File:SSBB Rabbit Hood.jpg - Giant Mushroom File:SSBB Giant Mushroom.jpg Its function is to briefly increase the player's size, making them more powerful and heavier.
Poisonous Mushroom File:SSBB Poisonous Mushroom.jpg Its function is to shrink whoever touches it, and it is even capable of neutralizing the effects of a giant mushroom.
Food File:SSBB Food.jpeg Healing items that restore damage based on the richer they are.
Heart Container File:SSBB Heart Container.jpg - Stopwatch File:SSBBStopwatch.jpg When a player picks up the stopwatch, certain players will have reduced mobility, becoming slower in all aspects (moving, attacking, jumping, etc.).
Super Spicy Curry File:SSBBStopwatch.jpg This food makes whoever eats it burn their mouth due to its spiciness, and it's so strong that it makes fire come out of their mouths, although the only strange and good thing is that it doesn't damage the person who eats it, but rather their enemies.
Maxi Tomato File:SSBBStopwatch.jpg Reduces 50% of damage percentage.
Spiral Attack Module File:SSBB Official Art Spiral Attack Module.jpg It is a badge that characters can wear, adding the Spiral Attack Module to their normal and aerial jumps.
Lightning Bolt File:SSBB Lightning Bolt.jpg It is a small lightning bolt whose function is to shrink the opponents of the person who picks it up.
Super Star File:SSBB Star.jpg An item that, when picked up, grants invincibility for a short time.
Helper File:SSBBHelper.jpg It is used to summon a character from another video game series to assist the fighter in combat.
Ball File:SSBBBall.jpg Depending on the strength of the attack with which the ball is hit, the faster it will fly and the more damage it will cause.
Life Ball File:SSBBLife Ball.jpg In The Subspace Emissary, it grants a life to whoever touches it.
Dragoon File:Dragoon SSBB.jpg By collecting all 3 parts, you can instantly knock out your opponent.
Towing Star File:SSBB Towing Star.jpg It's a medium-sized star that, when used, will transport the fighter off-screen for a moment (specifically, upwards). Moments later, it will plummet downwards, causing an explosion capable of dealing 22% damage and achieving a K.O.
Key File:SSBB Key.jpg In The Subspace Emissary, once picked up, it can be used to open locked doors.
Dock File:SSBB Dock.jpg They are used to make huge jumps when a player bounces on them. Sometimes they may stay on their side, in which case, whoever touches them will be thrown horizontally, with a high chance of getting a K.O.

Gallery

Template:AP

Name in other languages

Template:Name in other languages

Trivia

  • The game's menu, including the Challenges screen, were inspired by the menu of the game Kirby Air Ride.
  • Along with Metroid: Other M, Super Smash Bros. Brawl is the only Wii game to use a dual-layer disc; This is because the data on the disc takes up too much space and cannot be stored on a regular disc. However, this has caused some early versions of the Wii console to have problems reading the disc.

See also

Template:Smash Bros. series

Template:Portal Super Smash Bros.