Super Smash Bros. Brawl: Difference between revisions

stage desc rewrites
(formatting some. not done with desc's)
(stage desc rewrites)
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|-
|-
|[[Bridge of Eldin (stage)|Bridge of Eldin]]
|[[Bridge of Eldin (stage)|Bridge of Eldin]]
|[[File:Great Eldin Bridge SSBB.jpg|100px]]
|[[File:Bridge of Eldin SSBB.jpg|100px]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|Every so often, [[King Bulblin]] arrives riding on [[Lord Bullbo]], then he throws a [[Bomb (The Legend of Zelda franchise)|Bomb]] at the center, where it explodes, breaking off part of the bridge. After a while, a [[Twilight Portal]] appears to rebuild the bridge.
|Every so often, [[King Bulblin]] arrives riding on [[Lord Bullbo]], then he throws a [[Bomb (The Legend of Zelda franchise)|Bomb]] at the center, where it explodes, breaking off part of the bridge. After a while, a [[Twilight Portal]] appears to rebuild the bridge.
|-
|-
|[[Castle Siege]]
|[[Castle Siege]]
|[[File:Siege Castle SSBB.jpg|100px]]
|[[File:Castle Siege SSBB.jpg|100px]]
|''Fire Emblem''
|''Fire Emblem''
|A stage that transitions between three areas every forty seconds, changing from the outside of a castle, to the inside, and lastly the underworld.
|A stage that transitions between three areas every forty seconds, changing from the outside of a castle, to the inside, and lastly the underworld.
|-
|-
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[File:Delfino City SSBB.jpg|100px]]
|[[File:Delfino Plaza SSBB.jpg|100px]]
|''Mario''
|''Mario''
|Fighters battle on a platform that carries them somewhere on [[Delfino Plaza]] before rising up to carry them elsewehre.
|Fighters battle on a platform that transports them somewhere at [[Delfino Plaza]]. After some time, the platform rises back up to carry them elsewhere in the area.
|-
|-
|[[Final Destination (Super Smash Bros. Brawl)|Final Destination]]
|[[Final Destination (Super Smash Bros. Brawl)|Final Destination]]
|[[File:Final Destination SSBB.jpg|100px]]
|[[File:Final Destination SSBB.jpg|100px]]
|''Super Smash Bros.''
|''Super Smash Bros.''
|A stage featuring dynamic outer space visuals. In Classic mode, it is where Master Hand and Crazy Hand are fought.
|Final Destination is a stage featuring dynamic outer space visuals. In Classic mode, it is where [[Master Hand]] and [[Crazy Hand]] are fought.
|-
|-
|[[Frigate Orpheon]]
|[[Frigate Orpheon]]
|[[File:Frigate Orpheon SSBB.jpg|100px]]
|[[File:Frigate Orpheon SSBB.jpg|100px]]
|''Metroid''
|''Metroid''
|A stage that flips upside down every so often, before returning back to right-side up.
|A stage that flips upside down every so often before returning right-side up.
|-
|-
|[[Halberd (stage)|Halberd]]
|[[Halberd (stage)|Halberd]]
|[[File:Hal Halberd SSBB.jpg|100px]]
|[[File:Halberd SSBB.jpg|100px]]
|''Kirby''
|''Kirby''
|Fighters battle on a platform that travels around the [[Halberd]] from the hangar until it lands on the deck of the ship.
|Fighters battle on a platform that travels around the [[Halberd]] until it lands on the deck of the ship.
|-
|-
|[[Lylat Cruise]]
|[[Lylat Cruise]]
|[[File:Lylat System SSBB.jpg|100px]]
|[[File:Lylat Cruise SSBB.jpg|100px]]
|''Star Fox''
|''Star Fox''
|The battle takes place atop a unique spaceship, the [[Pleiades]], which tilts from left to right, possible obstructing the trajectory of projectiles.
|The battle takes place atop a unique spaceship, the [[Pleiades]], which tilts from left to right, possible obstructing the trajectory of projectiles.
|-
|-
|[[Mushroomy Kingdom]]
|[[Mushroomy Kingdom]]
|[[File:Mushroom Kingdom 1-1 SSBB.jpg|100px]]
|[[File:Mushroomy Kingdom 1-1 SSBB.jpg|100px]]
|''Mario''
|''Mario''
|A "double" stage that is either a desert or a cave.
|It is a stage that takes place in a recreation of either [[World 1-1 (Super Mario Bros.)|World 1-1]] or [[World 1-2 (Super Mario Bros.)|World 1-2]].
|-
|-
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|[[File:Mario Circuit SSBB.jpg|100px]]
|[[File:Mario Circuit SSBB.jpg|100px]]
|''Mario''
|''Mario''
|During the battle, Shy Guys will appear in their Go-Karts either from the sides or in the middle of the stage, running over and damaging any character who gets in their way. |-
|The stage takes place at [[Figure-8 Circuit]] from ''[[Mario Kart DS]]''. The obstacles are [[Shy Guy]]s who drive along the track, damaging any fighter whom they hit.
|-
|-
|[[New Pork City (stage)|New Pork City]]
|[[New Pork City (stage)|New Pork City]]
|[[File:New Pork City SSBB.jpg|100px]]
|[[File:New Pork City SSBB.jpg|100px]]
|''EarthBound''
|''EarthBound''
|From time to time, [[Ultimate Chimera]] from ''[[Mother 3]]'' appears. If it bites, it will deal 100-200% damage and cause an [[Instant Knockout|Instant K.O.]], unless the impact is absorbed by performing a [[ukemi]] next to a wall at the right moment. If the victim survives, they will take over 200% damage (sometimes up to over 300%).
|New Pork City is a very large stage consisting of several platforms and sections. The [[Ultimate Chimera]] sometimes appears, and touching it results in a lot of damage and often leads to a [[one-hit knockout]].
|-
|-
|[[PictoChat (stage)|PictoChat]]
|[[PictoChat (stage)|PictoChat]]
|[[File:PictoChat SSBB.jpg|100px]]
|[[File:PictoChat SSBB.jpg|100px]]
|''Nintendo DS''
|''Nintendo DS''
| As the fight continues, the stage creates pictures, which perform different actions depending on the picture.
|Fighters battle in a [[PictoChat]] lobby, where drawings are generated, with the action or purpose depending on the drawing itself.
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2 (stage)|Pokémon Stadium 2]]
|[[File:Pokémon Stadium 2 SSBB.jpg|100px]]
|[[File:Pokémon Stadium 2 SSBB.jpg|100px]]
|''Pokémon''
|''Pokémon''
|Like in [[Pokémon Stadium]], the stage transforms into one of a few layouts temporarily, each based on a different Pokémon type.
|Like in [[Pokémon Stadium (stage)|Pokémon Stadium]], the stage transforms into one of a few layouts temporarily, each based on a different Pokémon type.
|-
|-
|[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|[[File:Port Town Aero Dive SSBB.jpg|100px]]
|[[File:Port Town Aero Dive SSBB.jpg|100px]]
|''F-Zero''
|''F-Zero''
|The main platform in this stage moves along the track, randomly stopping in various locations, each with its own unique terrain.
|The main platform takes fighters around the track, stopping at areas randomly, not unlike the Delfino Plaza stage.
|-
|-
|[[Rumble Falls (stage)|Rumble Falls]]
|[[Rumble Falls (stage)|Rumble Falls]]
|[[File:The Great Waterfall (1) SSBB.jpg|100px]]
|[[File:Rumble Falls SSBB.jpg|100px]]
|''Donkey Kong''
|''Donkey Kong''
|In this stage, the screen slowly scrolls upwards, so you must constantly climb to survive without neglecting the fight against other opponents.
|The stage is based on ''[[Donkey Kong Jungle Beat]]''. It is a vertical auto-scrolling stage, so fighters have to continue traveling upward as they battle their opponents.  
|-
|-
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
|[[File:Shadow Moses Island SSBB.jpg|100px]]
|[[File:Shadow Moses Island SSBB.jpg|100px]]
|''Metal Gear''
|''Metal Gear''
|A stage that launches missiles at characters it focuses on with its spotlight.
|There is a spotlight that moves around the stage, shooting missiles at the target.
|-
|-
|[[Summit]]
|[[Summit]]
|[[File:The Summit SSBB.jpg|100px]]
|[[File:Summit SSBB.jpg|100px]]
|''Ice Climber''
|''Ice Climber''
|At first glance, it looks like a typical glacier summit, but after struggling for a while, it breaks and slides down the mountainside, continuing until it reaches the sea.
|Fighters battle atop a glacier summit. At some point, it breaks and slides down the mountainside until landing into the sea.
|-
|-
|[[Smashville]]
|[[Smashville]]
|[[File:Smash Town SSBB.jpg|100px]]
|[[File:Smashville SSBB.jpg|100px]]
|''Animal Crossing''
|''Animal Crossing''
|This level, unlike other stages in the game, changes its appearance depending on the Nintendo Wii's internal clock.
|Uniquely, the appearance of Smashville depends on the internal time set on the [[Wii]] system.
|-
|-
|[[Skyworld]]
|[[Skyworld]]
|[[File:Sky Kingdom SSBB.jpg|100px]]
|[[File:Skyworld SSBB.jpg|100px]]
|''Kid Icarus''
|''Kid Icarus''
|All platforms can be destroyed by hitting a platform in the background that occasionally appears.
|A stage that takes place on breakable platforms on the clouds.
|-
|-
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[File:Wario Ware SSBB.jpg|100px]]
|[[File:WarioWare SSBB.jpg|100px]]
|''Wario''
|''Wario''
|A stage that presents various challenges and rewards the player who completes them.
|Fighters compete in [[microgame]]s, each with their own objective. Any fighter who wins a microgame is rewarded by either becoming [[Super Mario (form)|large]] or [[Invincible Mario|invincible]] temporarily.  
|-
|-
|[[Yoshi's Island (Super Smash Bros, Brawl)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[File:Yoshi's Island SSBB (1).jpg|100px]]
|[[File:Yoshi's Island SSBB.jpg|100px]]
|''Yoshi''
|''Yoshi''
|The main feature is that the background environment switches between the four seasons: spring, summer, fall, and winter.
|The main feature is that the background environment switches between the four seasons: spring, summer, fall, and winter.
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|[[File:75 m SSBB.jpg|100px]]
|[[File:75 m SSBB.jpg|100px]]
|''Donkey Kong''
|''Donkey Kong''
|It has elevators, ladders and trampolines that damage characters, bags and umbrellas only give points to decorate the "Score" that appears above the stage, Donkey Kong will be above throwing trampolines that will damage whoever touches them, also if a player touches Donkey Kong he will be damaged, on the stage there are some fireballs that if a player touches them he receives 10% damage.
|It is a recreation of the [[75 m]] stage from ''[[Donkey Kong (arcade)|Donkey Kong]]''. There are [[Lift (Donkey Kong franchise)|lifts]] and [[Ladder (Donkey Kong franchise)|ladders]] for moving around the stage. [[Cranky Kong|Donkey Kong]] appears from the background frequently to send out [[Jack (Donkey Kong franchise)|jacks]], and there are also [[Fireball (Donkey Kong)|Fireballs]] to avoid. [[Pauline's lost items]] are located around the stage and only add [[point]]s to the score.
|-
|-
|[[Flat Zone 2]]
|[[Flat Zone 2]]
|[[File:Flat Zone 2 SSBB (1).jpg|100px]]
|[[File:Flat Zone 2 SSBB.jpg|100px]]
|''Game & Watch''
|''Game & Watch''
|The stage consists of a giant widescreen Game & Watch where the characters fight, which constantly changes designs based on classic Game & Watch games, such as Fire, Chef, Lion, and Oil Panic.
|Fighters battle within a giant widescreen [[Game & Watch]] that transitions between scenes based on titles for the system, such as ''[[Fire (Game & Watch)|Fire]]'', ''[[Chef (Game & Watch)|Chef]]'', ''[[Lion (Game & Watch)|Lion]]'', and ''[[Oil Panic]]''.
|-
|-
|[[Green Hill Zone (Super Smash Bros. series)|Green Hill Zone]]
|[[Green Hill Zone (Super Smash Bros. series)|Green Hill Zone]]
|[[File:Green Hill Zone SSBB (1).jpg|100px]]
|[[File:Green Hill Zone SSBB (1).jpg|100px]]
|''Sonic the Hedgehog''
|''Sonic the Hedgehog''
|A stage with a U-shaped curve in the center.
|A stage with a U-shaped curve that can sometimes break in the center.
|-
|-
|[[Hanenbow]]
|[[Hanenbow]]
|[[File:Hanenbow SSBB.jpg|100px]]
|[[File:Hanenbow SSBB.jpg|100px]]
|''Electroplankton''
|''Electroplankton''
|A musical stage with leaves that can be moved by hitting them.
|Hanenbow is a musical stage with leaf platforms that fighters can hit to move.
|-
|-
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[File:Luigi's Mansion SSBB (1).jpg|100px]]
|[[File:Luigi's Mansion SSBB (1).jpg|100px]]
|''Mario''
|''Mario''
|The mansion can be demolished by attacking the columns, potentially leaving the area desolate, but you have to start with the columns above and then the ones below. However, it doesn't matter if it's destroyed, since the house rebuilds itself after a while.
|The stage takes place at the titular [[Luigi's Mansion (location)|mansion]], which fighters can demolish by first attacking the upper columns then the lower columns. The mansion rebuilds itself after a while.
|-
|-
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[File:Mario Bros. SSBB.jpg|100px]]
|[[File:Mario Bros. SSBB.jpg|100px]]
|''Mario''
|''Mario''
|A stage that has several enemies and fireballs that damage characters.
|An adaptation of the area from the ''[[Mario Bros. (arcade)|Mario Bros.]]'' [[arcade]] game, with several enemies and [[Fireball (Mario obstacle)|fireballs]] that damage fighters.
|-
|-
|[[Pirate Ship (stage)|Pirate Ship]]
|[[Pirate Ship (stage)|Pirate Ship]]
|[[File:SSBB Pirate Ship.jpg|100px]]
|[[File:SSBB Pirate Ship.jpg|100px]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|Stage with hazards such as cannonballs.
|Fighters travel around on a pirate ship. There are hazards for them to avoid, such as cannonballs.
|-
|-
|[[Spear Pillar (stage)|Spear Pillar]]
|[[Spear Pillar (stage)|Spear Pillar]]
|[[File:SSBB Spear Pillar.jpg|100px]]
|[[File:SSBB Spear Pillar.jpg|100px]]
|''Pokémon''
|''Pokémon''
|Stage that is attacked by [[Dialga]], [[Palkia]], and [[Cresselia]] periodically.
|A stage that is attacked by [[Dialga]], [[Palkia]], and [[Cresselia]] periodically.
|}
|}


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|-
|-
|[[Brinstar (stage)|Brinstar]]
|[[Brinstar (stage)|Brinstar]]
|[[File:Brinstar SSBM.jpg|100px]]
|[[File:Brinstar SSBB.jpg|100px]]
|''Metroid''
|''Metroid''
|Sometimes the acid located in the background can rise and cover a large part of the stage, except for the top platform, burning all players who touch it; this acid always does 14% damage.
|A stage with acids that often rises to cover much of the stage, except for the top platform, and any fighter who touches the acid takes 14% damage.
|-
|-
|[[Corneria (stage)|Corneria]]
|[[Corneria (stage)|Corneria]]
|[[File:Corneria SSBB.jpg|100px]]
|[[File:Corneria SSBB.jpg|100px]]
|''Star Fox''
|''Star Fox''
|Stage that is sometimes attacked by [[Arwing]]s and [[Wolfen]]s.
|Fighters battle atop the [[Great Fox]]. The hazards are [[Arwing]]s and [[Wolfen]]s, which sometimes appear to shoot at the fighters.
|-
|-
|[[Onett (stage)|Onett]]
|[[Onett (stage)|Onett]]
|[[File:Onett SSBM.jpg|100px]]
|[[File:Onett SSBB.jpg|100px]]
|''EarthBound''
|''EarthBound''
|Onett is a place where many cars pass by. If a player stands on the sidewalk while a car passes by, the car will be hit, sending them flying into the air and dealing 30% damage. It is very likely that the player will [[Knockout|lose a life]].
|The stage takes place at the town of the [[Onett|same name]]. Fighters can jump on the roofs of a few buildings to battle. A speeding vehicle sometimes shows up, and it hits any fighters on the ground, inflicting 30% damage and a lot of [[knockback]], likely resulting in a KO.
|-
|-
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|[[File:Rainbow Ride SSBB.jpg|100px]]
|[[File:Rainbow Cruise SSBB.jpg|100px]]
|''Mario''
|''Mario''
|In this stage, the screen constantly scrolls, forcing fighters to jump from one platform to another while maintaining combat.
|An auto-scrolling stage where fighters first battle atop the [[Rainbow Cruiser]] before having to jump from platforms and then land back on the airship.
|-
|-
|[[Temple (Super Smash Bros. series)|Temple]]
|[[Temple (Super Smash Bros. series)|Temple]]
|[[File:Temple SSBB.jpg|100px]]
|[[File:Temple SSBB.jpg|100px]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|This stage is characterized by its enormous size, housing various platforms that form small "sub-stages," which are accessed via narrow access roads.
|The Temple is a very large stage taking place outside an area based on [[Palace (Zelda II: The Adventure of Link)|palaces]] from ''[[Zelda II: The Adventure of Link]]''.
|-
|-
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]
|[[File:Yoshi's Island SSBM.jpg|100px]]
|[[File:Yoshi's Island SSBM.jpg|100px]]
|''Yoshi''
|''Yoshi''
|A curved stage formed by the pipe that descends over the rotating platforms and the sand slope.
|A short stage with a large, non-functional [[Pipe Cannon]] to the left and a sand slope to the right. There are [[Rotating Block]]s in the center that spin if hit, causing fighters to potentially fall below and get a KO.
|}
|}


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|[[File:Big Blue SSBM.jpg|100px]]
|[[File:Big Blue SSBM.jpg|100px]]
|''F-Zero''
|''F-Zero''
|If a player falls onto the track, they will quickly roll to the left of the screen and lose a life if they fail to get back into a vehicle.
|The battle takes place atop several [[F-Zero machine]]s. If a fighters falls onto the track, they are quickly dragged to the left. The stage moves very fast, so fighters on the ground often have no chance to recover and receive a KO.
|-
|-
|[[Green Greens (stage)|Green Greens]]
|[[Green Greens (stage)|Green Greens]]
|[[File:Green Greens SSBB.jpg|100px]]
|[[File:Green Greens SSBB.jpg|100px]]
|''Kirby''
|''Kirby''
|In the central terrain, the character Whispy Woods is installed and occasionally creates a breeze in one direction.
|[[Whispy Woods]] is in the center, where he sometimes blows gusts of [[Wind (Kirby franchise)|wind]] in a direction.
|-
|-
|[[Jungle Japes (stage)|Jungle Japes]]
|[[Jungle Japes (stage)|Jungle Japes]]
|[[File:Jungle Japes SSBM.jpg|100px]]
|[[File:Jungle Japes SSBM.jpg|100px]]
|''Donkey Kong''
|''Donkey Kong''
|Beneath the platforms is a river that runs fairly quickly from right to left of the screen.
|Beneath the platforms is a rapidly moving river that travels quickly from right to left. The river drags fighters to the [[blast line]] quickly, giving them little opportunity to return onto the platforms.
|-
|-
|[[Pokémon Stadium (stage)|Pokémon Stadium]]
|[[Pokémon Stadium (stage)|Pokémon Stadium]]
|[[File:Pokémon Stadium SSBB.jpg|100px]]
|[[File:Pokémon Stadium SSBB.jpg|100px]]
|''Pokémon''
|''Pokémon''
|A main feature is that the stage changes depending on the Pokémon's type.
|The layout of the stage often changes depending on the Pokémon's type.
|}
|}