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==Changes from ''Super Smash Bros. Melee''== | ==Changes from ''Super Smash Bros. Melee''== | ||
* | * ''Super Smash Bros. Brawl'' is slower paced in general, partly due to reductions in [[fall speed]] and [[gravity]], the removal of [[L-canceling]], and the inability to keep momentum while [[dash]]ing and [[jump]]ing. | ||
* Characters can dodge as | * The introduction of a major story campaign, [[Adventure Mode: The Subspace Emissary]]. | ||
* | * Characters can [[air dodge]] as much as desired, but the player can no longer control the movement using the Control Stick. If a fighter performs an air dodge next to an object, they grab it automatically, but [[wavedash]]ing is no longer possible for this reason. | ||
* | * [[Hitstun]] has been severely reduced, making fighters less likely to perform combos. | ||
* Characters can grab while changing direction while dashing, | * A fighter can now use their [[up special move]] while dashing. | ||
* Characters can [[grab]] while changing direction while dashing, usually resulting in increased range. Additionally, grabbing a fighter in midair does not reset their [[Double Jump (consecutive)|Double Jump]]. | |||
* The sound library is available from the start, but certain sounds and music must be unlocked. | * The sound library is available from the start, but certain sounds and music must be unlocked. | ||
* [[Event]] | * [[Event match]]es now have a selectable [[Difficulty (Super Smash Bros. series)|difficulty]]. | ||
* | * [[Target Smash!!]] has been renamed from Break the Targets!!, and the stage is the same for all fighters, varying by difficulty level only. | ||
* Items can now be grabbed with [[ | * Items can now be grabbed with [[air attack]]s, air dodges, and [[dash attack]]s. | ||
* | * [[Home Run Contest]] has an invisible shield during the countdown that can prevent the [[Sandbag]] from being knocked off accidentally, but if the player damages the shield enough, it breaks. | ||
* | * Home Run Contest has support for two players, either in co-op or as a competitive match. | ||
* | * Every fighter can perform three [[Taunt (Super Smash Bros. series)|taunts]]. | ||
* | * [[Special Smash|Special Brawl]] allows for several configurations at once, in addition to adding a few options not in the previous game. | ||
* Collectible [[Sticker]]s have been added. | * The game does not save any wins, losses, [[KO]]'s, and other milestones achieved by an non-playable character. | ||
* The [[Lottery]] has been replaced by the [[Coin Launcher]]. | * Collectible [[Sticker (Super Smash Bros. Brawl)|Sticker]]s have been added. | ||
* The [[Lottery (Super Smash Bros. Melee)|Lottery]] has been replaced by the [[Coin Launcher]]. | |||
* The [[Footstool Jump]] has been added. | * The [[Footstool Jump]] has been added. | ||
* Controls can now be configured by | * Controls can now be configured by [[nickname]]. | ||
==Portrayals== | ==Portrayals== |