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{{italic title}}
{{italic title}}
{{rewrite|unrevised translations}}
{{game infobox
{{game infobox
| image = [[File:SSBB cover.jpg|250px]]
| image = [[File:SSBB cover.jpg|250px]]
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| release = '''Wii:'''<br/>{{release|Japan|Janaury 31, 2008|USA|March 9, 2008|Europe|June 27, 2008}}
| release = '''Wii:'''<br/>{{release|Japan|Janaury 31, 2008|USA|March 9, 2008|Europe|June 27, 2008}}
}}
}}
'''''Super Smash Bros. Brawl''' (大乱闘スマッシュブラザーズX, ''Dairantō Sumasshu Burazāzu Ekkusu'' literally ''Big Smash Brothers X Battle'' in Japanese), commonly shortened to '''SSBB''' or '''Brawl''', is a [[Wii]] game and the third title of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It was published by Nintendo and designed by [[Masahiro Sakurai]], and was also developed by various teams such as [[Sora Ltd.]] ''Super Smash Bros. Brawl'' was published by [[Nintendo]].
'''''Super Smash Bros. Brawl''' (大乱闘スマッシュブラザーズX, ''Dairantō Sumasshu Burazāzu Ekkusu'' literally ''Big Smash Brothers X Battle'' in Japanese), commonly shortened to '''SSBB''' or '''Brawl''', is a [[Wii]] game and the third title of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It was published by Nintendo and designed by [[Masahiro Sakurai]]. ''Super Smash Bros. Brawl'' was worked on by several development groups, such as [[Sora Ltd.]] The game was published by [[Nintendo]].


''Super Smash Bros. Brawl'' also retains the game modes from previous installments, such as [[Classic Mode]] and [[All-Star Mode|All-Star]], including entirely new ones such as [[Final Bosses]]. The [[Adventure (Super Smash Bros. Melee)|Adventure]] mode from ''[[Super Smash Bros. Melee]]'' has been replaced by [[Adventure Mode: The Subspace Emissary]], a more complete and extensive adventure mode than the previous one with a specific story and exclusive characters, as well as the ability to play in two-player co-op.
==Gameplay==
During matches, fighters try to knock out their opponent by knocking them beyond the [[blast line]]. Depending on the rules, the fighter can win either by ending with the most [[KO (Super Smash Bros. series)|KO's]] once time runs out out or taking away all of their opponent's [[Stock (Super Smash Bros. series)|stock]].


The character roster is broader than its predecessor, with various characters from Nintendo franchises. Additionally, for the first time in the series, it includes two third-party characters: [[Solid Snake]] from [[Konami]] and [[Sonic the Hedgehog]] from [[Sega]].
The player can choose between four different controllers: horizontal [[Wii Remote]], Wii Remote with [[Nunchuk]], [[Wii Classic Controller]], or [[Nintendo GameCube Controller]].


A large portion of the game's soundtrack incorporates new versions of character-themed tunes from various games, in addition to original versions taken directly from the game. These tunes were composed by 38 prominent video game soundtrack composers and were critically acclaimed for their representation of different generations in video game history.
Up to four players can play simultaneously locally. ''Super Smash Bros. Brawl'' was the first ''Super Smash Bros.'' game to support online play, as players could compete on [[Nintendo Wi-Fi Connection]] before the service discontinued on May 20, 2014.


==Gameplay==
===Additions===
The goal of a battle is, like in previous installments, to knock out your opponent by knocking them off the screen as they disappear in an explosion. The gameplay has remained the same, although it has been simplified slightly, giving the player the option to choose between four different controllers: horizontal [[Wii Remote]], Wii Remote with [[Nunchuk]], [[Wii Classic Controller]], or [[Nintendo GameCube Controller]]. Up to four players can play simultaneously locally, and they could also play over [[Nintendo Wi-Fi Connection]] before the service discontinued on May 20, 2014.
This game has several major changes compared to ''Super Smash Bros. Melee''. In addition to the more fighters, items, and stages, there have been changes in gameplay. The most notable mechanic introduced is a fifth [[special move]] for each fighter, the [[Final Smash]], a very powerful move that they can use by getting a [[Smash Ball]].


===Additions===
Characters cannot perform the [[wavedash]], because [[Air dodge|air dodging]] no longer stops fighters in mid-air, an action critical to perform the technique. Several fighters have their characteristics changed, and some have been [[nerf]]ed, such as [[Ganondorf]], whose combat abilities are much weaker. All characters can now perform a [[meteor smash]], thanks to the [[bench jump]]. Characters can also [[swim]] in certain stages. The most major change to the fighters' moveset is a fifth and final special move, [[Final Smash]].
This game has several major changes compared to ''Super Smash Bros. Melee''. In addition to the already significant increase in characters, items, and stages, there are other changes, primarily in the gameplay. It is impossible to perform the [[wavedash]], because performing a feint in the air does not stop the character in mid-air, an important detail for performing this technique. Additionally, several characters have had their characteristics changed, for better or worse, such as [[Ganondorf]], whose combat abilities have been significantly reduced from what he had in Melee. All characters can now perform a [[meteor smash]], thanks to the [[bench jump]]. Characters can also [[swim]] in certain stages. The most major change to the fighters' moveset is a fifth and final special move, [[Final Smash]].


Other changes include [[Home-Run Target]], [[Event (Super Smash Bros. series)|events]], and [[Adventure Mode: The Subspace Emissary|Adventure Mode]], which can now be played by two players simultaneously. Furthermore, the latter has been improved compared to Melee.
''Super Smash Bros. Brawl'' retains the game modes from previous installments, such as [[Classic Mode]] and [[All-Star Mode|All-Star]], and introduces certain modes like [[Final Bosses]]. The most major addition is the [[Adventure Mode: The Subspace Emissary]] campaign, which is significantly more extensive than [[Adventure (Super Smash Bros. Melee)|Adventure]] from ''Super Smash Bros. Melee'', complete with a story, exclusive characters, and support for two-player co-op.


===Game modes===
===Game modes===
[[File:SSBB menu screen.jpg|thumb|300px|''Super Smash Bros. Brawl'' main screen.]]
[[File:SSBB menu screen.jpg|thumb|300px|''Super Smash Bros. Brawl'' main screen.]]
The game's main screen has six options. Each one has different options and/or modes.
The game's main screen has six options, each with their own sub-options.


====[[Party Mode|Party]]====
====Group====
*[[Multiplayer|Brawl]]
{{main|Group (Super Smash Bros. series)}}
*[[Rules]]
*[[Multiplayer (Super Smash Bros. series)|Brawl]]
*[[Rules (Super Smash Bros. series)|Rules]]
*[[Special Brawl]]
*[[Special Brawl]]
*[[Rotation]]
*[[Rotation (Super Smash Bros. series)|Rotation]]
*[[Tournament Mode|Tournament]]
*[[Tourney (Super Smash Bros. series)|Tourney]]


====[[Single Player Mode|Single Player]]====
====Solo====
*[[The Subspace Emissary]]
{{main|Solo (Super Smash Bros. series)}}
*[[Classic Mode (SSBB)|Classic]]
*[[Adventure Mode: The Subspace Emissary]]
*[[Classic (Super Smash Bros. Brawl)|Classic]]
*[[All-Star Mode|All-Star]]
*[[All-Star Mode|All-Star]]
*[[Event]]s
*[[Event match|Events]]
*[[Training Mode|Training]]
*[[Training Mode|Training]]
====[[Stadium]]====
*[[Smash Baseball]]
*[[Smash Targets]]
*[[Crowd Mode|Crowd Brawl]]
*[[Boss Mode]]


====[[Chest]]====
====Stadium====
*[[Trophies]] and [[Stickers]]
{{main|Stadium (Super Smash Bros. series)}}
*[[Stage Editor]]
*[[Home-Run Contest]]
*[[Target Smash!!]]
*[[Multi-Man Smash|Multi-Man Brawl]]
*[[Boss Battles]]
 
====Vault====
{{main|Vault (Super Smash Bros. series)}}
*[[Trophy (Super Smash Bros. series)|Trophies]] and [[Sticker (Super Smash Bros. Brawl)|Stickers]]
*[[Stage Editor (Super Smash Bros. series)|Stage Editor]]
*[[Coin Launcher]]
*[[Coin Launcher]]
*[[Album]]
*[[Album]]
*[[Challenges]]
*[[Challenges (Super Smash Bros. Brawl)|Challenges]]
*[[Replay|Replays]]
*[[Replays]]
*[[Classics]]
*[[Masterpieces]]
*[[Gamography]]
*[[Chronicle]]
*[[Options]]
*[[Options]]


====Events====
====Event matches====
{{main|Event (Super Smash Bros. series)}}
{{main|Event match (Super Smash Bros. series)}}
In this game mode, you must complete certain tests. The player will have to choose an event from the list and complete it. The characters that can be used in each event depend on the event itself. While most events allow you to use a character of your choice, some events have a predefined character.
Event matches are challenges with predetermined conditions for winning. Depending on the event match, the player can either choose their fighter or have to play as a certain fighter.


{| class=table style="width:90%"
{| class=table style="width:90%"
|-
|-
|01
|01
|Two troublemakers beware
|[[Two Trouble Kings]]
|02
|02
|3, 2, 1... Landmaster!
|[[Landmaster Ignition]]
|03
|03
|Kirbyphobia
|[[Pink Ball Repulsion]]
|04
|04
|Heavenly remodeling
|[[Cleaning House in Skyworld]]
|05
|05
|Become a Pokexpert
|[[Become the Champion!]]
|-
|-
|06
|06
|Super Bowser Bros.
|[[Super Bowser Bros.]]
|07
|07
|Diddy Kongs everywhere
|[[Diddy Kong Panic]]
|08
|08
|Forward! Triple finish!
|[[Go! Triple Finish!]]
|09
|09
|Journey to the Monster Land
|[[The Monster Beneath the Earth]]
|10
|10
|Battle of the Classics
|[[All-Star Battle Regulars]]
|-
|-
|11
|11
|Yoshi's Rainbow
|[[Yoshi's Rainbow]]
|12
|12
|Ovonap
|[[Sleeping in the Eggs]]
|13
|13
|In the Spotlight
|[[Dragoon Strike]]
|14
|14
|Blooming Pikmin
|[[Sproutage of the Flower Pikmin]]
|15
|15
|Trio of kings
|[[Hammer of the King]]
|-
|-
|16
|16
|Suit activated!
|[[Power Suit ON!]]
|17
|17
|Mountaineering at the waterfall
|[[Super Waterfall Climb]]
|18
|18
|Duel with Dark Link
|[[Dark Link Duel]]
|19
|19
|Wario Bros.
|[[Wario Bros. (event match)|Wario Bros.]]
|20
|20
|All-Star Brawl Combat
|[[All-Star Battle x 1]]
|-
|-
|21
|21
|Visit to Onett
|[[Visit to Onett]]
|22
|22
|United Apes
|[[Monkeys Unite]]
|23
|23
|Cast Norfair
|[[Molten Norfair]]
|24
|24
|Let's go, Blue Falcon!
|[[Come On! Blue Falcon!]]
|25
|25
|May the Aura Be With Me
|[[The Aura is with Me]]
|-
|-
|26
|26
|A Troubled Recital
|[[The Slow and Easy Life]]
|27
|27
|Three-Monster Carnage
|[[Three-Beast Carnage]]
|28
|28
|Premature Autumn
|[[Flower Blooms in the Echoes]]
|29
|29
|The Semi-Fantastic Four
|[[All-Star Semifinal Regulars]]
|30
|30
|Sonic Boom
|[[Sonic Boom (event match)|Sonic Boom]]
|-
|-
|31
|31
|An exemplary bodyguard
|[[The Ultimate Bodyguard]]
|32
|32
|Night owl
|[[Bird in Darkest Night]]
|33
|33
|The King of Evil has arrived
|[[Advent of the Evil King]]
|34
|34
|All-Star Melee Combat
|[[All-Star Battle Melee]]
|35
|35
|Close Encounters in the Plane Phase
|[[The Visitor to Flat Zone]]
|-
|-
|36
|36
|Ultra-Modern Special Forces
|[[High-Tech Special Forces]]
|37
|37
|The Pirate Ship
|[[The Pirate Airship]]
|38
|38
|The Hunter Hunted
|[[The Wolf Hunts the Fox]]
|39
|39
|All-Star Brawl 2
|[[All-Star Battle x 2]]
|40
|40
|The final battle
|[[The Final Battle (event match)|The Final Battle]]
|-
|-
|41
|41
|The ultimate battle
|[[The FINAL, Final Battle]]
|}
|}


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|-
|-
|01
|01
|Two Troubles to Watch Out For
|[[Two Trouble Kings]]
|02
|02
|Pokémon Pairs
|[[Master the Pokémon Tag Battle]]
|03
|03
|Sudden Death
|[[Fastest, Shortest, Sudden Death]]
|04
|04
|A Cute Team
|[[The DK Tag Calamity]]
|05
|05
|Yoshis Galore
|[[The Yoshi Team of 50]]
|-
|-
|06
|06
|Unwanted Suitors
|[[Unwanted Suitors]]
|07
|07
|Grim Battle
|[[Battle of the Dark Sides]]
|08
|08
|They're Mine!
|[[All MINE!]]
|09
|09
|Green, I Don't Want You Green
|[[Those Who Wait in Onett]]
|10
|10
|The R.O.B.s of the Future
|[[The R.O.B.'s of Tomorrow]]
|-
|-
|11
|11
|Making Ends Meet
|[[The Great Remodeling Battle]]
|12
|12
|Return, Falcon Flyer!
|[[Come Back, Falcon Flyer!]]
|13
|13
|Trustworthy Triumphant Swords
|[[Blades of the Quick and Mighty]]
|14
|14
|Dark Guardians
|[[The Dark Guardians]]
|15
|15
|Four Swords High
|[[Four Swords Brawl]]
|-
|-
|16
|16
|Jigglypuff Returns
|[[JIGGLYPUFF's Great Comeback]]
|17
|17
|Sonic & Mario
|[[Sonic and Mario]]
|18
|18
|Rebellion at Shadow Moses
|[[The New Weapon of Shadow Moses]]
|19
|19
|The Shadow of Andross Is Long
|[[Shadow of Andross]]
|20
|20
|The Final Tag Team Battle
|[[The Final Battle for Two]]
|-
|-
|21
|21
|The Final Tag Team Battle
|[[The True All-Star Battle]]
|}
|}


Line 214: Line 218:
[[File:SSBB Characters.png|thumb|250px|All characters from ''Super Smash Bros. Brawl'', with the exception of Zero Samus and Sheik, transformations of Samus and Zelda, respectively.]]
[[File:SSBB Characters.png|thumb|250px|All characters from ''Super Smash Bros. Brawl'', with the exception of Zero Samus and Sheik, transformations of Samus and Zelda, respectively.]]
===Playable fighters===
===Playable fighters===
''Super Smash Bros. Brawl'' has an expanded roster of fighters  counting alternate forms, there are 35 characters in ''Super Smash Bros. Brawl'', 21 of whom are available from the start ''[[Super Smash Bros. Melee]]''.
''Super Smash Bros. Brawl'' features playable fighters from a variety of [[Nintendo]] franchises, series, and games, as usual. It is the first game of the ''Super Smash Bros.'' series to have third-party characters, [[Solid Snake]] from [[Konami]] and [[Sonic the Hedgehog]] from [[Sega]]. Not counting alternate forms, there are 35 fighters in ''Super Smash Bros. Brawl'', 21 of whom are available from the start. There are more fighters than previous installments, but some fighters like [[Dr. Mario]] and [[Mewtwo]] do not return from ''Super Smash Bros. Brawl''.


Many characters have been redesigned to represent their most recent games: [[Link (SSBB)|Link]], [[Zelda (SSBB)|Zelda]], and [[Ganondorf (SSBB)|Ganondorf]], for example, receive their designs from ''[[The Legend of Zelda: Twilight Princess]]''. [[Pit]] had been uniquely redesigned especially for his debut in the ''Super Smash Bros.'' series, and would be later used in ''[[Kid Icarus: Uprising]]'' for the [[Nintendo 3DS]]. One notable change is the darker or more opaque effect given to the characters, compared to other installments in the series.
Many characters have been redesigned to represent their most recent games, such as how [[Link]], [[Princess Zelda|Zelda]], and [[Ganondorf]] have designs based on their appearance in ''[[The Legend of Zelda: Twilight Princess]]''. [[Pit]] received a unique redesign especially for his introduction to the ''Super Smash Bros.'' series that would be later used in the [[Nintendo 3DS]] game ''[[Kid Icarus: Uprising]]''. The characters also have a darker and more opaque effect compared to other installments in the series.


====Default====
====Default====
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*Alésia Glidewell - [[Krystal]]
*Alésia Glidewell - [[Krystal]]
*Michael McAuliffe - [[Slippy Toad]]
*Michael McAuliffe - [[Slippy Toad]]
==Changes from Melee==
* Generally, Super Smash Bros. Brawl is a slower game, due in part to reductions in character [[fall speed]] and [[gravity]], the removal of [[L-canceling]], and the inability to conserve momentum while dashing and jumping.
* Characters can dodge as many times as possible while in the air, but the direction can no longer be controlled with the control stick. If this feint is used next to an object, the character will automatically grab it. Because of this, it is no longer possible to wavedash.
* The knockback has been severely reduced, meaning combos are difficult to perform.
* The up smash can now be used while dashing.
* Characters can grab while changing direction while dashing, which generally results in increased range. Additionally, grabbing a character who is in the air will not reset their double jump.
* Adventure Mode (SSBM) has been replaced by Adventure Mode: The Subspace Emissary.
* The sound library is available from the start, but certain sounds and music must be unlocked.
* [[Event]]s can now have a selectable difficulty.
* '''Target Test''' is renamed '''[[Smash Targets]]''' and all characters share a single stage, which varies depending on the difficulty chosen.
* Items can now be grabbed with [[Air Attack|air attacks]], air dodges, and [[Running Attacks|fast attacks]].
* The [[Baseball Smash]] contains a shield to prevent the [[Sandbag|bag]] from being knocked off the platform due to an accidental knock. However, if the shield is hit enough, it will break. Two people can also play simultaneously, either in co-op mode or as a competitive match.
* Each character is now able to perform three [[Taunts]].
* In [[Special Brawl]], multiple modes can be active at once, and new modes are also introduced.
* Any wins, losses, [[Knockout|K.O.]], and other milestones achieved by an NPC will not be recorded in the game logs.
* Collectible [[Sticker]]s have been added.
* The [[Lottery]] has been replaced by the [[Coin Launcher]].
* The [[Squad Jump|Squad Jump]] has been added.
* Controls can now be configured by name.


==Stages==
==Stages==
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|They are used to make huge jumps when a player bounces on them. Sometimes they may stay on their side, in which case, whoever touches them will be thrown horizontally, with a high chance of getting a [[Knockout|K.O.]]
|They are used to make huge jumps when a player bounces on them. Sometimes they may stay on their side, in which case, whoever touches them will be thrown horizontally, with a high chance of getting a [[Knockout|K.O.]]
|}
|}
==Changes from ''Super Smash Bros. Melee''==
* Generally, Super Smash Bros. Brawl is a slower game, due in part to reductions in character [[fall speed]] and [[gravity]], the removal of [[L-canceling]], and the inability to conserve momentum while dashing and jumping.
* Characters can dodge as many times as possible while in the air, but the direction can no longer be controlled with the control stick. If this feint is used next to an object, the character will automatically grab it. Because of this, it is no longer possible to wavedash.
* The knockback has been severely reduced, meaning combos are difficult to perform.
* The up smash can now be used while dashing.
* Characters can grab while changing direction while dashing, which generally results in increased range. Additionally, grabbing a character who is in the air will not reset their double jump.
* Adventure Mode (SSBM) has been replaced by Adventure Mode: The Subspace Emissary.
* The sound library is available from the start, but certain sounds and music must be unlocked.
* [[Event]]s can now have a selectable difficulty.
* '''Target Test''' is renamed '''[[Smash Targets]]''' and all characters share a single stage, which varies depending on the difficulty chosen.
* Items can now be grabbed with [[Air Attack|air attacks]], air dodges, and [[Running Attacks|fast attacks]].
* The [[Baseball Smash]] contains a shield to prevent the [[Sandbag|bag]] from being knocked off the platform due to an accidental knock. However, if the shield is hit enough, it will break. Two people can also play simultaneously, either in co-op mode or as a competitive match.
* Each character is now able to perform three [[Taunts]].
* In [[Special Brawl]], multiple modes can be active at once, and new modes are also introduced.
* Any wins, losses, [[Knockout|K.O.]], and other milestones achieved by an NPC will not be recorded in the game logs.
* Collectible [[Sticker]]s have been added.
* The [[Lottery]] has been replaced by the [[Coin Launcher]].
* The [[Squad Jump|Squad Jump]] has been added.
* Controls can now be configured by name.
==Soundtrack==
A large portion of the soundtrack incorporates new versions of character-themed tunes from various games, in addition to the original renditions. These tunes were composed by 38 prominent video game soundtrack composers and were critically acclaimed for their representation of different generations in video game history.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*The game's menu, including the [[Challenges (SSBB)|Challenges]] screen, were inspired by the menu of the game ''[[Kirby Air Ride]]''.
*The game's menu, including the [[Challenges (SSBB)|Challenges]] screen, were inspired by the menu of the game ''[[Kirby Air Ride]]''.
*Along with ''[[Metroid: Other M]]'', ''Super Smash Bros. Brawl'' is the only [[Wii]] game to use a dual-layer disc; This is because the data on the disc takes up too much space and cannot be stored on a regular disc. However, this has caused some early versions of the Wii console to have problems reading the disc.
*Along with ''[[Metroid: Other M]]'', ''Super Smash Bros. Brawl'' is the only [[Wii]] game to use a dual-layer disc, to support all of the extra data stored on the disc. However, earlier versions of the Wii have struggled to read the disc.


==External links==
==External links==

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