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(Translated from https://es.ssbwiki.com/wiki/Super_Smash_Bros._Brawl)
 
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{{rewrite|unrevised machine translations}}{{Incomplete}}
{{italic title}}
{{Game infobox
{{improve|unrevised translations}}
|Name = Super Smash Bros. Brawl
{{game infobox
|Image = PAL Cover SSBB.jpg
| image = [[File:SSBB cover.jpg|250px]]
|Caption = Game Cover
| platforms = [[Wii]]
|Japanese Name = 大乱闘スマッシュブラザーズX
| genre = Fighting
|Genre = Fighting - Platform
| players = 1-4 (local and formerly online)
|Developer = [[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>[[Monolith Soft]]<br>[[Paon]]<br>[[Intelligent Systems]]
| developer = [[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>[[Monolith Soft]]<br>[[Paon]]<br>[[Intelligent Systems]]
|Publisher = Nintendo
| publisher = [[Nintendo]]
|Platform = [[Wii]]
| connectivity =  
|Players = 1-4 Local <br> 1-4 [[Wi-Fi]]
| first_release = {{release|Japan|Janaury 31, 2008}}
|Japanese Date = January 31st 2008
| release = '''Wii:'''<br/>{{release|Japan|Janaury 31, 2008|USA|March 9, 2008|Europe|June 27, 2008}}
|Eurodate = June 27, 2008
|Americadate = March 9, 2008
}}
}}
'''''Super Smash Bros. Brawl''' ('''大乱闘スマッシュブラザーズX''' ''Dairantō Sumasshu Burazāzu Ekkusu'' literally ''Big Smash Brothers X Battle'' in Japanese), commonly shortened to '''SSBB''' or '''Brawl''', is the third game in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]], released for the [[Nintendo Wii]]. It was published by Nintendo and designed by Masahiro Sakurai, creator of the previous installments, and also developed by various teams such as Sora Ltd., Game Arts, and other developers starting in October 2005.
'''''Super Smash Bros. Brawl''' (大乱闘スマッシュブラザーズX, ''Dairantō Sumasshu Burazāzu Ekkusu'' literally ''Big Smash Brothers X Battle'' in Japanese), commonly shortened to '''SSBB''' or '''Brawl''', is a [[Wii]] game and the third title of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It was published by Nintendo and designed by [[Masahiro Sakurai]], and was also developed by various teams such as [[Sora Ltd.]] ''Super Smash Bros. Brawl'' was published by [[Nintendo]].


The objective of a battle in Brawl is, like in previous installments, to knock out your opponent by knocking them off the screen as they disappear in an explosion. The gameplay has remained the same, although it has been simplified slightly, giving the player the option to choose between four different controllers: horizontal only, Wiimote with Nunchuck, Classic Controller, or Nintendo GameCube Controller. Up to four players can play simultaneously locally, in addition to the ability to play online with other players via Nintendo Wi-Fi, making it the first game in the series to offer this option.
''Super Smash Bros. Brawl'' also retains the game modes from previous installments, such as [[Classic Mode]] and [[All-Star Mode|All-Star]], including entirely new ones such as [[Final Bosses]]. The [[Adventure (Super Smash Bros. Melee)|Adventure]] mode from ''[[Super Smash Bros. Melee]]'' has been replaced by [[Adventure Mode: The Subspace Emissary]], a more complete and extensive adventure mode than the previous one with a specific story and exclusive characters, as well as the ability to play in two-player co-op.


''Super Smash Bros. Brawl'' also retains the game modes from previous installments, such as [[Classic Mode]] and [[All-Star Mode|All-Star]], including entirely new ones such as [[Final Boss Mode|Final Bosses]]. The [[Adventure Mode (SSBM)|Adventure]] mode from ''[[Super Smash Bros. Melee]]'' has been replaced by [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], a more complete and extensive adventure mode than the previous one with a specific story and exclusive characters, as well as the ability to play in two-player co-op.
The character roster is broader than its predecessor, with various characters from Nintendo franchises. Additionally, for the first time in the series, it includes two third-party characters: [[Solid Snake]] from [[Konami]] and [[Sonic the Hedgehog]] from [[Sega]].
 
The character roster is broader than its predecessor, with various characters from Nintendo franchises. Additionally, for the first time in the series, it includes two third-party characters: [[Solid Snake]] from [[Konami]] and [[Sonic the Hedgehog]] from [[SEGA]], increasing the character count from 26 to 35.


A large portion of the game's soundtrack incorporates new versions of character-themed tunes from various games, in addition to original versions taken directly from the game. These tunes were composed by 38 prominent video game soundtrack composers and were critically acclaimed for their representation of different generations in video game history.
A large portion of the game's soundtrack incorporates new versions of character-themed tunes from various games, in addition to original versions taken directly from the game. These tunes were composed by 38 prominent video game soundtrack composers and were critically acclaimed for their representation of different generations in video game history.


==Gameplay==
==Gameplay==
===New Features===
The goal of a battle is, like in previous installments, to knock out your opponent by knocking them off the screen as they disappear in an explosion. The gameplay has remained the same, although it has been simplified slightly, giving the player the option to choose between four different controllers: horizontal only, Wiimote with Nunchuck, Classic Controller, or Nintendo GameCube Controller. Up to four players can play simultaneously locally, in addition to the ability to play online with other players via Nintendo Wi-Fi, making it the first game in the series to offer this option.
This game has several major changes compared to the previous installment, [[Super Smash Bros. Melee]]; in addition to the already significant increase in characters, items, and stages, there are other changes, primarily in the gameplay. It is impossible to perform the [[wavedash]], because performing a feint in the air does not stop the character in mid-air, an important detail for performing this technique. Additionally, several characters have had their characteristics changed, for better or worse, such as [[Ganondorf (SSBB)|Ganondorf]], whose combat abilities have been significantly reduced from what he had in Melee. All characters can now perform a [[meteoric smash]], thanks to the [[bench jump]]. Characters can also [[swim]] in certain stages. The introduction of [[Final Smash]] to the series gives each character five special moves.


Other changes include [[Baseball Smash]], [[event]], and [[Adventure Mode: The Subspace Emissary|Adventure Mode]], which can now be played by two players simultaneously. Furthermore, the latter has been improved compared to Melee.
===Additions===
This game has several major changes compared to ''Super Smash Bros. Melee''. In addition to the already significant increase in characters, items, and stages, there are other changes, primarily in the gameplay. It is impossible to perform the [[wavedash]], because performing a feint in the air does not stop the character in mid-air, an important detail for performing this technique. Additionally, several characters have had their characteristics changed, for better or worse, such as [[Ganondorf]], whose combat abilities have been significantly reduced from what he had in Melee. All characters can now perform a [[meteoric smash]], thanks to the [[bench jump]]. Characters can also [[swim]] in certain stages. The introduction of [[Final Smash]] to the series gives each character five special moves.
 
Other changes include [[Home-Run Target]], [[Event (Super Smash Bros. series)|events]], and [[Adventure Mode: The Subspace Emissary|Adventure Mode]], which can now be played by two players simultaneously. Furthermore, the latter has been improved compared to Melee.


===Game Modes===
===Game Modes===
[[File:SSBB Opening Screen.jpg|thumb|300px|''Super Smash Bros. Brawl'' main screen.]]
[[File:SSBB menu screen.jpg|thumb|300px|''Super Smash Bros. Brawl'' main screen.]]
The game's main screen has six options. Each one has different options and/or modes.
The game's main screen has six options. Each one has different options and/or modes.


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*[[Options]]
*[[Options]]


====[[Event]]s====
====Events====
{{AP|Event}}
{{main|Event (Super Smash Bros. series)}}
In this game mode, you must complete certain tests. The player will have to choose an event from the list and complete it. The characters that can be used in each event depend on the event itself. While most events allow you to use a character of your choice, some events have a predefined character.
In this game mode, you must complete certain tests. The player will have to choose an event from the list and complete it. The characters that can be used in each event depend on the event itself. While most events allow you to use a character of your choice, some events have a predefined character.
{| align="center" border="1" cellpadding="0" cellspacing="2" class="article-table" style="width: 500px;" width="90%"
 
|- height="16"
{| class=table style="width:90%"
| bgcolor="LightSlateGray" height="16"|
Event 01
| bgcolor="Silver" height="16"|
Two troublemakers beware
| bgcolor="LightSlateGray" height="16"|
Event 02
| bgcolor="Silver" height="16"|
3, 2, 1... Landmaster!
| bgcolor="LightSlateGray" height="16"|
Event 03
| bgcolor="Silver" height="16"|
Kirbyphobia
| bgcolor="LightSlateGray" height="16"|
Event 04
| bgcolor="Silver" height="16"|
Heavenly remodeling
|-
|-
| bgcolor="LightSlateGray" height="16"|
|01
Event 05
|Two troublemakers beware
| bgcolor="Silver" height="16"|
|02
Become a Pokexpert
|3, 2, 1... Landmaster!
| bgcolor="LightSlateGray" height="16"|
|03
Event 06
|Kirbyphobia
| bgcolor="Silver" height="16"|
|04
Super Bowser Bros.
|Heavenly remodeling
| bgcolor="LightSlateGray" height="16"|
|05
Event 07
|Become a Pokexpert
| bgcolor="Silver" height="16"|
Diddy Kongs everywhere
| bgcolor="LightSlateGray" height="16"|
Event 08
| bgcolor="Silver" height="16"|
Forward! Triple finish!
|-
|-
| bgcolor="LightSlateGray" height="16"|
|06
Event 09
|Super Bowser Bros.
| bgcolor="Silver" height="16"|
|07
Journey to the Monster Land
|Diddy Kongs everywhere
| bgcolor="LightSlateGray" height="16"|
|08
Event 10
|Forward! Triple finish!
| bgcolor="Silver" height="16"|
|09
Battle of the Classics
|Journey to the Monster Land
| bgcolor="LightSlateGray" height="16"|
|10
Event 11
|Battle of the Classics
| bgcolor="Silver" height="16"|
Yoshi's Rainbow
| bgcolor="LightSlateGray" height="16"|
Event 12
| bgcolor="Silver" height="16"|
Ovonap
|-
|-
| bgcolor="LightSlateGray" height="16"|
|11
Event 13
|Yoshi's Rainbow
| bgcolor="Silver" height="16"|
|12
In the Spotlight
|Ovonap
| bgcolor="LightSlateGray" height="16"|
|13
Event 14
|In the Spotlight
| bgcolor="Silver" height="16"|
|14
Blooming Pikmin
|Blooming Pikmin
| bgcolor="LightSlateGray" height="16"|
|15
Event 15
|Trio of kings
| bgcolor="Silver" height="16"|
Trio of kings
| bgcolor="LightSlateGray" height="16"|
Event 16
| bgcolor="Silver" height="16"|
Suit activated!
|-
|-
| bgcolor="LightSlateGray" height="16"|
|16
Event 17
|Suit activated!
| bgcolor="Silver" height="16"|
|17
Mountaineering at the waterfall
|Mountaineering at the waterfall
| bgcolor="LightSlateGray" height="16"|
|18
Event 18
|Duel with Dark Link
| bgcolor="Silver" height="16"|
|19
Duel with Dark Link
|Wario Bros.
| bgcolor="LightSlateGray" height="16"|
|20
Event 19
|All-Star Brawl Combat
| bgcolor="Silver" height="16"|
Wario Bros.
| bgcolor="LightSlateGray" height="16"|
Event 20
| bgcolor="Silver" height="16"|
All-Star Brawl Combat
|-
|-
| bgcolor="LightSlateGray" height="16"|
|21
Event 21
|Visit to Onett
| bgcolor="Silver" height="16"|
|22
Visit to Onett
|United Apes
| bgcolor="LightSlateGray" height="16"|
|23
Event 22
|Cast Norfair
| bgcolor="Silver" height="16"|
|24
United Apes
|Let's go, Blue Falcon!
| bgcolor="LightSlateGray" height="16"|
|25
Event 23
|May the Aura Be With Me
| bgcolor="Silver" height="16"|
Cast Norfair
| bgcolor="LightSlateGray" height="16"|
Event 24
| bgcolor="Silver" height="16"|
Let's go, Blue Falcon!
|-
|-
| bgcolor="LightSlateGray" height="16"|
|26
Event 25
|A Troubled Recital
| bgcolor="Silver" height="16"|
|27
May the Aura Be With Me
|Three-Monster Carnage
| bgcolor="LightSlateGray" height="16"|
|28
Event 26
|Premature Autumn
| bgcolor="Silver" height="16"|
|29
A Troubled Recital
|The Semi-Fantastic Four
| bgcolor="LightSlateGray" height="16"|
|30
Event 27
|Sonic Boom
| bgcolor="Silver" height="16"|
Three-Monster Carnage
| bgcolor="LightSlateGray" height="16"|
Event 28
| bgcolor="Silver" height="16"|
Premature Autumn
|-
|-
| bgcolor="LightSlateGray" height="16"|
|31
Event 29
|An exemplary bodyguard
| bgcolor="Silver" height="16"|
|32
The Semi-Fantastic Four
|Night owl
| bgcolor="LightSlateGray" height="16"|
|33
Event 30
|The King of Evil has arrived
| bgcolor="Silver" height="16"|
|34
Sonic Boom
|All-Star Melee Combat
| bgcolor="LightSlateGray" height="16"|
|35
Event 31
|Close Encounters in the Plane Phase
| bgcolor="Silver" height="16"|
An exemplary bodyguard
| bgcolor="LightSlateGray" height="16"|
Event 32
| bgcolor="Silver" height="16"|
Night owl
|-
|-
| bgcolor="LightSlateGray" height="16"|
|36
Event 33
|Ultra-Modern Special Forces
| bgcolor="Silver" height="16"|
|37
The King of Evil has arrived
|The Pirate Ship
| bgcolor="LightSlateGray" height="16"|
|38
Event 34
|The Hunter Hunted
| bgcolor="Silver" height="16"|
|39
All-Star Melee Combat
|All-Star Brawl 2
| bgcolor="LightSlateGray" height="16"|
|40
Event 35
|The final battle
| bgcolor="Silver" height="16"|
Close Encounters in the Plane Phase
| bgcolor="LightSlateGray" height="16"|
Event 36
| bgcolor="Silver" height="16"|
Ultra-Modern Special Forces
|-
|-
| bgcolor="LightSlateGray" height="16"|
|41
Event 37
|The ultimate battle
| bgcolor="Silver" height="16"|
The Pirate Ship
| bgcolor="LightSlateGray" height="16"|
Event 38
| bgcolor="Silver" height="16"|
The Hunter Hunted
| bgcolor="LightSlateGray" height="16"|
Event 39
| bgcolor="Silver" height="16"|
All-Star Brawl 2
| bgcolor="LightSlateGray" height="16"|
Event 40
| bgcolor="Silver" height="16"|
The final battle
|-
| bgcolor="LightSlateGray" height="16"|
Event 41
| bgcolor="Silver" height="16"|
The ultimate battle
|}
|}
====Co-op Events====
====Co-op Events====
{| align="center" border="1" cellpadding="0" cellspacing="2" class="article-table" style="width: 500px;" width="90%"
{| class=table style="width:90%"
|- height="16"
| bgcolor="LightSlateGray" height="16"|
Co-op Event 1
| bgcolor="Silver" height="16"|
Two Troubles to Watch Out For
| bgcolor="LightSlateGray" height="16"|
Co-op Event 2
| bgcolor="Silver" height="16"|
Pokémon Pairs
| bgcolor="LightSlateGray" height="16"|
Co-op Event 3
| bgcolor="Silver" height="16"|
Sudden Death
| bgcolor="LightSlateGray" height="16"|
Co-op Event 4
| bgcolor="Silver" height="16"|
A Cute Team
|-
|-
| bgcolor="LightSlateGray" height="16"|
|01
Co-op Event 05
|Two Troubles to Watch Out For
| bgcolor="Silver" height="16"|
|02
Yoshis Galore
|Pokémon Pairs
| bgcolor="LightSlateGray" height="16"|
|03
Co-op Event 06
|Sudden Death
| bgcolor="Silver" height="16"|
|04
Unwanted Suitors
|A Cute Team
| bgcolor="LightSlateGray" height="16"|
|05
Co-op Event 07
|Yoshis Galore
| bgcolor="Silver" height="16"|
Grim Battle
| bgcolor="LightSlateGray" height="16"|
Co-op Event 08
| bgcolor="Silver" height="16"|
They're Mine!
|-
|-
| bgcolor="LightSlateGray" height="16"|
|06
Co-op Event 09
|Unwanted Suitors
| bgcolor="Silver" height="16"|
|07
Green, I Don't Want You Green
|Grim Battle
| bgcolor="LightSlateGray" height="16"|
|08
Co-op Event 10
|They're Mine!
| bgcolor="Silver" height="16"|
|09
The R.O.B.s of the Future
|Green, I Don't Want You Green
| bgcolor="LightSlateGray" height="16"|
|10
Co-op Event 11
|The R.O.B.s of the Future
| bgcolor="Silver" height="16"|
Making Ends Meet
| bgcolor="LightSlateGray" height="16"|
Co-op Event 12
| bgcolor="Silver" height="16"|
Return, Falcon Flyer!
|-
|-
| bgcolor="LightSlateGray" height="16"|
|11
Co-op Event 13
|Making Ends Meet
| bgcolor="Silver" height="16"|
|12
Trustworthy Triumphant Swords
|Return, Falcon Flyer!
| bgcolor="LightSlateGray" height="16"|
|13
Co-op Event 14
|Trustworthy Triumphant Swords
| bgcolor="Silver" height="16"|
|14
Dark Guardians
|Dark Guardians
| bgcolor="LightSlateGray" height="16"|
|15
Co-op Event 15
|Four Swords High
| bgcolor="Silver" height="16"|
Four Swords High
| bgcolor="LightSlateGray" height="16"|
Co-op Event 16
| bgcolor="Silver" height="16"|
Jigglypuff Returns
|-
|-
| bgcolor="LightSlateGray" height="16"|
|16
Co-op Event 17
|Jigglypuff Returns
| bgcolor="Silver" height="16"|
|17
Sonic & Mario
|Sonic & Mario
| bgcolor="LightSlateGray" height="16"|
|18
Co-op Event 18
|Rebellion at Shadow Moses
| bgcolor="Silver" height="16"|
|19
Rebellion at Shadow Moses
|The Shadow of Andross Is Long
| bgcolor="LightSlateGray" height="16"|
|20
Co-op Event 19
|The Final Tag Team Battle
| bgcolor="Silver" height="16"|
The Shadow of Andross Is Long
| bgcolor="LightSlateGray" height="16"|
Co-op Event 20
| bgcolor="Silver" height="16"|
The Final Tag Team Battle
|-
|-
| bgcolor="LightSlateGray" height="16"|
|21
Co-op Event 21
|The Final Tag Team Battle
| bgcolor="Silver" height="16"|
The Final Tag Team Battle
|}
|}
===Adventure Mode: The Subspace Emissary===
{{AP|Adventure Mode: The Subspace Emissary}}


==[[Character]]s==
==Characters==
[[File:SSBB Characters.png|thumb|300px|All characters from ''Super Smash Bros. Brawl'', with the exception of Zero Samus and Sheik, transformations of Samus and Zelda, respectively.]]
[[File:SSBB Characters.png|thumb|300px|All characters from ''Super Smash Bros. Brawl'', with the exception of Zero Samus and Sheik, transformations of Samus and Zelda, respectively.]]
Not counting alternate forms, there are 35 characters in this installment, of which 21 are [[Starting Character|available from the start]], a significant increase in the number of selectable characters compared to ''[[Super Smash Bros. Melee]]''.
Not counting alternate forms, there are 35 characters in this installment, of which 21 are [[Starting Character|available from the start]], a significant increase in the number of selectable characters compared to ''[[Super Smash Bros. Melee]]''.


In terms of graphics, it can be noted that many characters have been redesigned to represent their most recent games: [[Link (SSBB)|Link]], [[Zelda (SSBB)|Zelda]], and [[Ganondorf (SSBB)|Ganondorf]], for example, receive their designs from ''The Legend of Zelda: Twilight Princess''. It is worth noting that [[Pit (SSBB)|Pit]], despite his appearance being based on his appearance in [[Kid Icarus (game)|''Kid Icarus'']], has a design created especially for his debut in the series, which would later be used in the game ''Kid Icarus Uprising'' for [[Nintendo 3DS]]. One notable change is the darker or more opaque effect given to the characters, compared to other installments in the series. This is due to the dark tone of [[Adventure Mode: The Subspace Emissary|Adventure Mode]] in general.
In terms of graphics, it can be noted that many characters have been redesigned to represent their most recent games: [[Link (SSBB)|Link]], [[Zelda (SSBB)|Zelda]], and [[Ganondorf (SSBB)|Ganondorf]], for example, receive their designs from ''[[The Legend of Zelda: Twilight Princess]]''. Uniquely, [[Pit]] received a redesign especially for his debut in the ''Super Smash Bros.'' series that would later be used in ''[[Kid Icarus: Uprising]]'' for [[Nintendo 3DS]]. One notable change is the darker or more opaque effect given to the characters, compared to other installments in the series. This is due to the dark tone of [[Adventure Mode: The Subspace Emissary|Adventure Mode]] in general.


More non-playable characters were added in this game. Thanks to Adventure Mode, the number of bosses increased from just two to ten. Most of these are original to the Super Smash Bros. (universe) series, but others were borrowed from other universes, such as Ridley and Meta Ridley from the Metroid universe, or Porky Minch from the EarthBound universe.
More non-playable characters were added in this game. Thanks to Adventure Mode, the number of bosses increased from just two to ten. Most of these are original to the ''Super Smash Bros.'' series, but others were borrowed from other universes, such as Ridley and Meta Ridley from the ''Metroid'' franchise, or Porky Minch from the ''EarthBound'' series.


{{SSBB Character Chart}}
==Voice actors==
 
*Eric Newsome - [[Bowser]], [[Meta Knight]]
{{SSBB Boss Chart}}
*Ryō Horikawa - [[Captain Falcon]]
 
*Shinichirō Miki - [[Charizard]]
==[[Voice Actors]]==
*Katsumi Suzuki - [[Diddy Kong]]
===<span style="font-size:17px;">Playable Characters and [[Aides]] </span>===
*Takashi Nagasako - [[Donkey Kong]]
*Eric Newsome - [[Bowser (SSBB)|Bowser]], [[Meta Knight (SSBB)|Meta Knight]]
*Dex Manley - [[Falco Lombardi|Falco]]
*Ryō Horikawa - [[Captain Falcon (SSBB)|Captain Falcon]]
*Jim Walker - [[Fox McCloud|Fox]]
*Shinichirō Miki - [[Charizard (SSBB)|Charizard]]
*Hironori Miyata - [[Ganondorf]]
*Katsumi Suzuki - [[Diddy Kong (SSBB)|Diddy Kong]]
*Sanae Kobayashi - [[Ice Climbers]]
*Takashi Nagasako - [[Donkey Kong (SSBB)|Donkey Kong]]
*Jason Adkins - [[Ike]]
*Dex Manley - [[Falco (SSBB)|Falco]]
*Craig Blair - [[Ivysaur]]
*Jim Walker - [[Fox (SSBB)|Fox]]
*Rachael Lillis - [[Jigglypuff]]
*Hironori Miyata - [[Ganondorf (SSBB)|Ganondorf]]
*[[Masahiro Sakurai]] - [[King Dedede]]
*Sanae Kobayashi - [[Ice Climbers (SSBB)|Ice Climbers]]
*Makiko Ōmoto - [[Kirby]], [[Ness]], [[Lyn]] (Japanese version)
*Jason Adkins - [[Ike (SSBB)|Ike]]
*Akira Susanuma - [[Link]]
*Craig Blair - [[Ivysaur (SSBB)|Ivysaur]]
*Bill Rogers - [[Lucario]] (English)
*Rachael Lillis - [[Jigglypuff (SSBB)|Jigglypuff]]
*Lani Minella - [[Lucas]], [[Pit]], Lyn
*[[Masahiro Sakurai]] - [[King Dedede (SSBB)|King Dedede]]
*Charles Martinet - [[Mario]], [[Luigi]], [[Wario]], [[Waluigi]]
*Makiko Ōmoto - [[Kirby (SSBB)|Kirby]], [[Ness (SSBB)|Ness]], [[Lyn]] (Japanese version)
*Hikaru Midorikawa - [[Marth]]
*Akira Susanuma - [[Link (SSBB)|Link]]
*Jay Ward - [[Wolf O'Donnell|Wolf]]
*Bill Rogers - [[Lucario (SSBB)|Lucario]] (English)
*Samantha Kelly - [[Princess Peach|Peach]]
*Lani Minella - [[Lucas (SSBB)|Lucas]], [[Pit (SSBB)|Pit]], Lyn
*Ikue Ōtani - [[Pikachu]]
*Charles Martinet - [[Mario (SSBB)|Mario]], [[Luigi (SSBB)|Luigi]], [[Wario (SSBB)|Wario]], [[Waluigi]]
*Michele Knotz - [[Pokémon Trainer (character)|Pokémon Trainer]], [[Squirtle]]
*Hikaru Midorikawa - [[Marth (SSBB)|Marth]]
*David Hayter - [[Solid Snake|Snake]]
*Jay Ward - [[Wolf (SSBB)|Wolf]]
*Jason Griffith - [[Sonic the Hedgehog|Sonic]]
*Samantha Kelly - [[Peach (SSBB)|Peach]]
*Sachi Matsumoto - [[Toon Link]]
*Ikue Ōtani - [[Pikachu (SSBB)|Pikachu]]
*Kazumi Totaka - [[Yoshi]]
*Michele Knotz - [[Pokémon Trainer (SSBB)|Pokémon Trainer]], [[Squirtle (SSBB)|Squirtle]]
*Jun Mizusawa - [[Princess Zelda|Zelda]], [[Sheik]]
*David Hayter - [[Snake (SSBB)|Snake]]
*Alésia Glidewell - [[Zero Suit Samus]]
*Jason Griffith - [[Sonic (SSBB)|Sonic]]
*Sachi Matsumoto - [[Toon Link (SSBB)|Toon Link]]
*Kazumi Totaka - [[Yoshi (SSBB)|Yoshi]]
*Jun Mizusawa - [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]]
*Alésia Glidewell - [[Samus Zero (SSBB)|Samus Zero]]
*Pat Cashman - [[Announcer]], [[Master Hand]], [[Crazy Hand]] (English)
*Pat Cashman - [[Announcer]], [[Master Hand]], [[Crazy Hand]] (English)
*Carlos Lobo - Announcer, Lucario, Master Hand, Crazy Hand (Spanish)
*Carlos Lobo - Announcer, Lucario, Master Hand, Crazy Hand (Spanish)
===[[Smash Taunt|Smash Taunts]]===
 
===Smash Taunts===
*Paul Eiding - [[Roy Campbell]]
*Paul Eiding - [[Roy Campbell]]
*Christopher Randolph - [[Otacon]]
*Christopher Randolph - [[Otacon]]
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* Characters can grab while changing direction while dashing, which generally results in increased range. Additionally, grabbing a character who is in the air will not reset their double jump.
* Characters can grab while changing direction while dashing, which generally results in increased range. Additionally, grabbing a character who is in the air will not reset their double jump.
* Adventure Mode (SSBM) has been replaced by Adventure Mode: The Subspace Emissary.
* Adventure Mode (SSBM) has been replaced by Adventure Mode: The Subspace Emissary.
* The sound library is available from the start, but certain sounds and music must be unlocked. * [[Event]]s can now have a selectable difficulty.
* The sound library is available from the start, but certain sounds and music must be unlocked.
* [[Event]]s can now have a selectable difficulty.
* '''Target Test''' is renamed '''[[Smash Targets]]''' and all characters share a single stage, which varies depending on the difficulty chosen.
* '''Target Test''' is renamed '''[[Smash Targets]]''' and all characters share a single stage, which varies depending on the difficulty chosen.
* Items can now be grabbed with [[Air Attack|air attacks]], air dodges, and [[Running Attacks|fast attacks]].
* Items can now be grabbed with [[Air Attack|air attacks]], air dodges, and [[Running Attacks|fast attacks]].
Line 407: Line 275:
* Each character is now able to perform three [[Taunts]].
* Each character is now able to perform three [[Taunts]].
* In [[Special Brawl]], multiple modes can be active at once, and new modes are also introduced.
* In [[Special Brawl]], multiple modes can be active at once, and new modes are also introduced.
* Any wins, losses, [[Knockout|K.O.]], and other milestones achieved by an NPC will not be recorded in the game logs.
* Any wins, losses, [[Knockout|K.O.]], and other milestones achieved by an NPC will not be recorded in the game logs.
* Collectible [[Sticker]]s have been added.
* Collectible [[Sticker]]s have been added.
Line 413: Line 280:
* The [[Squad Jump|Squad Jump]] has been added.
* The [[Squad Jump|Squad Jump]] has been added.
* Controls can now be configured by name.
* Controls can now be configured by name.
==[[Stages]]==
 
==Stages==
===''Brawl'' Stages===
===''Brawl'' Stages===
====New====
====Default====
{|{{tablabonita}}
{|class=table
|-
|-
!Stage
!Stage
Line 425: Line 293:
|[[Battlefield (Brawl)|Battlefield]]
|[[Battlefield (Brawl)|Battlefield]]
|[[File:SSBB Battlefield.jpg|50px]]
|[[File:SSBB Battlefield.jpg|50px]]
|[[File:Super Smash Bros Symbol.png|50px]]
|''Super Smash Bros.''
|As the battle unfolds on the stage, the background will rapidly change according to the phases of the day.
|As the battle unfolds on the stage, the background will rapidly change according to the phases of the day.
|-
|-
|[[Siege Castle]]
|[[Siege Castle]]
|[[File:Siege Castle SSBB (1).jpg|50px]]
|[[File:Siege Castle SSBB (1).jpg|50px]]
|[[File:Fire Emblem Symbol.png|50px]]
|''Fire Emblem''
|Stage that changes every 40 seconds, changing from a castle on the outside, then a castle on the inside, and finally the underground.
|Stage that changes every 40 seconds, changing from a castle on the outside, then a castle on the inside, and finally the underground.
|-
|-
|[[Figure 8 Circuit|Mario Circuit]]
|[[Figure 8 Circuit|Mario Circuit]]
|[[File:Mario Circuit SSBB.jpg|50px]]
|[[File:Mario Circuit SSBB.jpg|50px]]
|[[File:Mario Symbol.png|50px]]
|''Mario''
|During the battle, Shy Guys will appear in their Go-Karts either from the sides or in the middle of the stage, running over and damaging any character who gets in their way. |-
|During the battle, Shy Guys will appear in their Go-Karts either from the sides or in the middle of the stage, running over and damaging any character who gets in their way. |-
|[[Delfino City]]
|-
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[File:Delfino City SSBB.jpg|50px]]
|[[File:Delfino City SSBB.jpg|50px]]
|[[File:Mario Symbol.png|50px]]
|''Mario''
|Every time the stage moves, the floating platform changes shape. In addition, the platform often lowers to the ground, where battles are fought on the roofs of houses or on islands floating in the sea. After a while, it will rise again.
|Every time the stage moves, the floating platform changes shape. In addition, the platform often lowers to the ground, where battles are fought on the roofs of houses or on islands floating in the sea. After a while, it will rise again.
|-
|-
|[[Final Destination (Brawl)|Final Destination]]
|[[Final Destination (Brawl)|Final Destination]]
|[[File:Final Destination SSBB.jpg|50px]]
|[[File:Final Destination SSBB.jpg|50px]]
|[[File:Super Smash Bros Symbol.png|50px]]
|''Super Smash Bros.''
|This is the stage where you fight Master Hand and Crazy Hand.
|This is the stage where you fight Master Hand and Crazy Hand.
|-
|-
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|[[File:Pokémon Stadium 2 SSBB.jpg|50px]]
|[[File:Pokémon Stadium 2 SSBB.jpg|50px]]
|[[File:Pokémon Symbol.png|50px]]
|''Pokémon''
|Like in [[Pokémon Stadium]], the stage changes elemental types, causing the stage's appearance to change depending on the type.
|Like in [[Pokémon Stadium]], the stage changes elemental types, causing the stage's appearance to change depending on the type.
|-
|-
|[[Orpheon Frigate]]
|[[Orpheon Frigate]]
|[[File:Orpheon Frigate SSBB (1).jpg|50px]]
|[[File:Orpheon Frigate SSBB (1).jpg|50px]]
|[[File:Metroid Symbol.png|50px]]
|''Metroid''
|Double stage that rotates 180°.
|Double stage that rotates 180°.
|-
|-
|[[Great Eldin Bridge]]
|[[Great Eldin Bridge]]
|[[File:Great Eldin Bridge SSBB.jpg|50px]]
|[[File:Great Eldin Bridge SSBB.jpg|50px]]
|[[File:The Legend of Zelda Symbol.png|50px]]
|''The Legend of Zelda''
|Here we see King Bulbin riding his boar, throwing a bomb, which destroys part of the bridge. After a while, a Twilight portal appears and rebuilds it.
|Here we see King Bulbin riding his boar, throwing a bomb, which destroys part of the bridge. After a while, a Twilight portal appears and rebuilds it.
|-
|-
|[[Hal Halberd]]
|[[Halberd (stage)|Halberd]]
|[[File:Hal Halberd SSBB.jpg|50px]]
|[[File:Hal Halberd SSBB.jpg|50px]]
|[[File:Kirby Symbol.png|50px]]
|''Kirby''
|A moving stage, which has a platform that travels around the ship from the hangar until it lands on the deck of the Halberd.
|A moving stage, which has a platform that travels around the ship from the hangar until it lands on the deck of the Halberd.
|-
|-
|[[Yoshi's Island (Brawl)|Yoshi's Island]]
|[[Yoshi's Island (Brawl)|Yoshi's Island]]
|[[File:Yoshi's Island SSBB (1).jpg|50px]]
|[[File:Yoshi's Island SSBB (1).jpg|50px]]
|[[File:Yoshi Symbol.png|50px]]
|''Yoshi''
|From time to time, the stage's appearance may change depending on the seasons. The appearances change as follows: Spring-Summer-Autumn-Winter.
|From time to time, the stage's appearance may change depending on the seasons. The appearances change as follows: Spring-Summer-Autumn-Winter.
|-
|-
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
|[[File:Shadow Moses Island SSBB.jpg|50px]]
|[[File:Shadow Moses Island SSBB.jpg|50px]]
|[[File:Metal Gear Symbol.png|50px]]
|''Metal Gear''
|A stage that launches missiles at characters it focuses on with its spotlight.
|A stage that launches missiles at characters it focuses on with its spotlight.
|-
|-
|[[The Summit]]
|[[The Summit]]
|[[File:The Summit (1) SSBB.jpg|50px]]
|[[File:The Summit SSBB.jpg|50px]]
|[[File:Ice Climber Symbol.png|50px]]
|''Ice Climber''
|At first glance, it looks like a typical glacier summit, but after struggling for a while, it breaks and slides down the mountainside, continuing until it reaches the sea. |-
|At first glance, it looks like a typical glacier summit, but after struggling for a while, it breaks and slides down the mountainside, continuing until it reaches the sea.
|[[The Great Waterfall]]
|-
|[[Rumble Falls (stage)|Rumble Falls]]
|[[File:The Great Waterfall (1) SSBB.jpg|50px]]
|[[File:The Great Waterfall (1) SSBB.jpg|50px]]
|[[File:Donkey Kong Symbol.png|50px]]
|''Donkey Kong''
|In this stage, the screen slowly scrolls upwards, so you must constantly climb to survive without neglecting the fight against other opponents.
|In this stage, the screen slowly scrolls upwards, so you must constantly climb to survive without neglecting the fight against other opponents.
|-
|-
|[[New Pork City]]
|[[New Pork City]]
|[[File:New Pork City SSBB.jpg|50px]]
|[[File:New Pork City SSBB.jpg|50px]]
|[[File:EarthBound Symbol.png|50px]]
|''EarthBound''
|From time to time, MOTHER 3's [[Ultimate Chimera]] appears. If it bites, it will deal 100-200% damage and cause an [[Instant Knockout|Instant K.O.]], unless the impact is absorbed by performing a [[ukemi]] next to a wall at the right moment. If the victim survives, they will take over 200% damage (sometimes up to over 300%).
|From time to time, [[Ultimate Chimera]] from ''[[Mother 3]]'' appears. If it bites, it will deal 100-200% damage and cause an [[Instant Knockout|Instant K.O.]], unless the impact is absorbed by performing a [[ukemi]] next to a wall at the right moment. If the victim survives, they will take over 200% damage (sometimes up to over 300%).
|-
|-
|[[PictoChat]]
|[[PictoChat]]
|[[File:PictoChat SSBB.jpg|50px]]
|[[File:PictoChat SSBB.jpg|50px]]
|[[File:Nintendo DS Symbol.png|50px]]
|''Nintendo DS''
| As the fight continues, the stage creates pictures, which perform different actions depending on the picture.
| As the fight continues, the stage creates pictures, which perform different actions depending on the picture.
|-
|-
|[[Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|[[File:Port Town Aero Dive SSBB.jpg|50px]]
|[[File:Port Town Aero Dive SSBB.jpg|50px]]
|[[File:F-Zero Symbol.png|50px]]
|''F-Zero''
|The main platform in this stage moves along the track, randomly stopping in various locations, each with its own unique terrain. |-
|The main platform in this stage moves along the track, randomly stopping in various locations, each with its own unique terrain.
|-
|[[Smash Town]]
|[[Smash Town]]
|[[File:Smash Town SSBB.jpg|50px]]
|[[File:Smash Town SSBB.jpg|50px]]
|[[File:Animal Crossing Symbol.png|50px]]
|''Animal Crossing''
|This level, unlike other stages in the game, changes its appearance depending on the Nintendo Wii's internal clock.
|This level, unlike other stages in the game, changes its appearance depending on the Nintendo Wii's internal clock.
|-
|-
|[[Mushroom Kingdom]]
|[[Mushroom Kingdom]]
|[[File:Mushroom Kingdom 1-1 SSBB.jpg|50px]]
|[[File:Mushroom Kingdom 1-1 SSBB.jpg|50px]]
|[[File:Mario Symbol.png|50px]]
|''Mario''
|A "double" stage that is either a desert or a cave.
|A "double" stage that is either a desert or a cave.
|-
|-
|[[Sky Kingdom]]
|[[Sky Kingdom]]
|[[File:Sky Kingdom SSBB.jpg|50px]]
|[[File:Sky Kingdom SSBB.jpg|50px]]
|[[File:Kid Icarus Symbol.png|50px]]
|''Kid Icarus''
|All platforms can be destroyed by hitting a platform in the background that occasionally appears.
|All platforms can be destroyed by hitting a platform in the background that occasionally appears.
|-
|-
|[[Lylat System]]
|[[Lylat System]]
|[[File:Lylat System SSBB.jpg|50px]]
|[[File:Lylat System SSBB.jpg|50px]]
|[[File:Star Fox Symbol.png|50px]]
|''Star Fox''
|The ship is constantly moving and tilts from left to right, which can obstruct the trajectory of projectiles.
|The ship is constantly moving and tilts from left to right, which can obstruct the trajectory of projectiles.
|-
|-
|[[WarioWare, Inc|WarioWare]]
|[[WarioWare, Inc|WarioWare]]
|[[File:Wario Ware SSBB.jpg|50px]]
|[[File:Wario Ware SSBB.jpg|50px]]
|[[File:Wario Symbol.png|50px]]
|''Wario''
|A stage that presents various challenges and rewards the player who completes them.
|A stage that presents various challenges and rewards the player who completes them.
|}
|}
====Unlockables====
 
{|{{tablabonita}}
====Unlockable====
{|class=table
|-
|-
!Stage
!Stage
Line 534: Line 406:
|-
|-
|[[75 m]]
|[[75 m]]
|[[File:75 M SSBB.jpg|50px]]
|[[File:75 m SSBB.jpg|50px]]
|[[File:Donkey Kong Symbol.png|50px]]
|''Donkey Kong''
|It has elevators, ladders and trampolines that damage characters, bags and umbrellas only give points to decorate the "Score" that appears above the stage, Donkey Kong will be above throwing trampolines that will damage whoever touches them, also if a player touches Donkey Kong he will be damaged, on the stage there are some fireballs that if a player touches them he receives 10% damage. |-
|It has elevators, ladders and trampolines that damage characters, bags and umbrellas only give points to decorate the "Score" that appears above the stage, Donkey Kong will be above throwing trampolines that will damage whoever touches them, also if a player touches Donkey Kong he will be damaged, on the stage there are some fireballs that if a player touches them he receives 10% damage.
|-
|[[Pirate Ship]]
|[[Pirate Ship]]
|[[File:SSBB Pirate Ship.jpg|50px]]
|[[File:SSBB Pirate Ship.jpg|50px]]
|[[File:The Legend of Zelda Symbol.png|50px]]
|''The Legend of Zelda''
|Stage that damages characters with cannonballs, catapults, the bow, etc.
|Stage with hazards such as cannonballs.
|-
|-
|[[Spear Column]]
|[[Spear Pillar]]
|[[File:SSBB Spear Column.jpg|50px]]
|[[File:SSBB Spear Pillar.jpg|50px]]
|[[File:Pokémon Symbol.png|50px]]
|''Pokémon''
|Stage that is attacked by [[Dialga]], [[Palkia]], and [[Cresselia]].
|Stage that is attacked by [[Dialga]], [[Palkia]], and [[Cresselia]] perio
|-
|-
|[[Green Hill Zone]]
|[[Green Hill Zone]]
|[[File:Green Hill Zone SSBB (1).jpg|50px]]
|[[File:Green Hill Zone SSBB (1).jpg|50px]]
|[[File:Sonic Symbol.png|50px]]
|''Sonic the Hedgehog''
|A stage with a large curve that is difficult to fight on.
|A stage with a large curve that is difficult to fight on.
|-
|-
|[[Hanenbow]]
|[[Hanenbow]]
|[[File:Hanenbow SSBB.jpg|50px]]
|[[File:Hanenbow SSBB.jpg|50px]]
|[[File:Electroplankton Symbol.png|50px]]
|''Electroplankton''
|A musical stage with leaves that can be moved by hitting them.
|A musical stage with leaves that can be moved by hitting them.
|-
|-
|[[Luigi's Mansion]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[File:Luigi's Mansion SSBB (1).jpg|50px]]
|[[File:Luigi's Mansion SSBB (1).jpg|50px]]
|[[File:Mario Symbol.png|50px]]
|''Mario''
|The mansion can be demolished by attacking the columns, potentially leaving the area desolate, but you have to start with the columns above and then the ones below. However, it doesn't matter if it's destroyed, since the house rebuilds itself after a while.
|The mansion can be demolished by attacking the columns, potentially leaving the area desolate, but you have to start with the columns above and then the ones below. However, it doesn't matter if it's destroyed, since the house rebuilds itself after a while.
|-
|-
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[File:Mario Bros. SSBB.jpg|50px]]
|[[File:Mario Bros. SSBB.jpg|50px]]
|[[File:Mario Symbol.png|50px]]
|''Mario''
|A stage that has several enemies and fireballs that damage characters. |-
|A stage that has several enemies and fireballs that damage characters.
|-
|[[Stereo Zone 2]]
|[[Stereo Zone 2]]
|[[File:Stereo Zone 2 SSBB (1).jpg|50px]]
|[[File:Stereo Zone 2 SSBB (1).jpg|50px]]
|[[File:Game & Watch Symbol.png|50px]]
|''Game & Watch''
|The stage consists of a giant widescreen Game & Watch where the characters fight, which constantly changes designs based on classic Game & Watch games, such as Fire, Chef, Lion, and Oil Panic.
|The stage consists of a giant widescreen Game & Watch where the characters fight, which constantly changes designs based on classic Game & Watch games, such as Fire, Chef, Lion, and Oil Panic.
|}
|}
===Melee Stages===
===Melee Stages===
====Initials====
====Default====
{|{{tablabonita}}
{|class=table
|-
!Stage
!Stage
!Thumbnail
!Thumbnail
Line 582: Line 456:
|[[Brinstar (stage)|Brinstar]]
|[[Brinstar (stage)|Brinstar]]
|[[File:Brinstar SSBM.jpg|50px]]
|[[File:Brinstar SSBM.jpg|50px]]
|[[File:Metroid Symbol.png|50px]]
|''Metroid''
|Sometimes the acid located in the background can rise and cover a large part of the stage, except for the top platform, burning all players who touch it; this acid always does 14% damage. |-
|Sometimes the acid located in the background can rise and cover a large part of the stage, except for the top platform, burning all players who touch it; this acid always does 14% damage.
|[[Corneria]]
|-
|[[Corneria (stage)|Corneria]]
|[[File:Corneria SSBB.jpg|50px]]
|[[File:Corneria SSBB.jpg|50px]]
|[[File:Star Fox Symbol.png|50px]]
|''Star Fox''
|Stage being attacked by Arwing ships and Wolfen ships.
|Stage that is sometimes attacked by [[Arwing]]s and [[Wolfen]]s.
|-
|-
|[[Temple]]
|[[Temple (Super Smash Bros. series)|Temple]]
|[[File:Temple SSBB.jpg|50px]]
|[[File:Temple SSBB.jpg|50px]]
|[[File:The Legend of Zelda Symbol.png|50px]]
|''The Legend of Zelda''
|This stage is characterized by its enormous size, housing various platforms that form small "sub-stages," which are accessed via narrow access roads.
|This stage is characterized by its enormous size, housing various platforms that form small "sub-stages," which are accessed via narrow access roads.
|-
|-
|[[Yoshi's Island (Melee)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]
|[[File:Yoshi's Island SSBM.jpg|50px]]
|[[File:Yoshi's Island SSBM.jpg|50px]]
|[[File:Yoshi Symbol.png|50px]]
|''Yoshi''
|A curved stage formed by the pipe that descends over the rotating platforms and the sand slope.
|A curved stage formed by the pipe that descends over the rotating platforms and the sand slope.
|-
|-
|[[Onett]]
|[[Onett]]
|[[File:Onett SSBM.jpg|50px]]
|[[File:Onett SSBM.jpg|50px]]
|[[File:EarthBound Symbol.png|50px]]
|''EarthBound''
|Onett is a place where many cars pass by. If a player stands on the sidewalk while a car passes by, the car will be hit, sending them flying into the air and dealing 30% damage. It is very likely that the player will [[Knockout|lose a life]].
|Onett is a place where many cars pass by. If a player stands on the sidewalk while a car passes by, the car will be hit, sending them flying into the air and dealing 30% damage. It is very likely that the player will [[Knockout|lose a life]].
|-
|-
|[[Rainbow Ride]]
|[[Rainbow Cruise]]
|[[File:Rainbow Ride SSBB.jpg|50px]]
|[[File:Rainbow Ride SSBB.jpg|50px]]
|[[File:Symbol Mario.png|50px]]
|''Mario''
|In this stage, the screen constantly scrolls, forcing fighters to jump from one platform to another while maintaining combat.
|In this stage, the screen constantly scrolls, forcing fighters to jump from one platform to another while maintaining combat.
|}
|}
====Unlockables====
 
{|{{prettytable}}
====Unlockable====
{|class=table
|-
|-
!Stage
!Stage
Line 619: Line 495:
|[[Big Blue]]
|[[Big Blue]]
|[[File:Big Blue SSBM.jpg|50px]]
|[[File:Big Blue SSBM.jpg|50px]]
|[[File:F-Zero Symbol.png|50px]]
|''F-Zero''
|If a player falls onto the track, they will quickly roll to the left of the screen and lose a life if they fail to get back into a vehicle.
|If a player falls onto the track, they will quickly roll to the left of the screen and lose a life if they fail to get back into a vehicle.
|-
|-
|[[Pokémon Stadium]]
|[[Pokémon Stadium]]
|[[File:Pokémon Stadium SSBB.jpg|50px]]
|[[File:Pokémon Stadium SSBB.jpg|50px]]
|[[File:Pokémon Symbol.png|50px]]
|''Pokémon''
|A main feature is that the stage changes the Pokémon's Elemental Type, causing the stage to completely change.
|A main feature is that the stage changes depending on the Pokémon's type.
|-
|-
|[[Green Meadows|Green Greens]]
|[[Green Greens (stage)|Green Greens]]
|[[File:Green Greens SSBB.jpg|50px]]
|[[File:Green Greens SSBB.jpg|50px]]
|[[File:Kirby Symbol.png|50px]]
|''Kirby''
|In the central terrain, the character Whispy Woods is installed and occasionally creates a breeze in one direction.
|In the central terrain, the character Whispy Woods is installed and occasionally creates a breeze in one direction.
|-
|-
|[[Joky Jungle]]
|[[Jungle Jungle]]
|[[File:Joky Jungle SSBM.jpg|50px]]
|[[File:Jungle Jungle SSBM.jpg|50px]]
|[[File:Donkey Kong Symbol.png|50px]]
|''Donkey Kong''
|Beneath the platforms is a river that runs fairly quickly from right to left of the screen.
|Beneath the platforms is a river that runs fairly quickly from right to left of the screen.
|}
|}
==Items==
==Items==
{|{{prettytable}}
{|class=table
|-
!Item
!Item
!Image
!Image
Line 654: Line 530:
|[[Crate]]
|[[Crate]]
|[[File:SSBBCrate.jpg|100px]]
|[[File:SSBBCrate.jpg|100px]]
|A heavy object that can hold up to three items inside. Sometimes it can explode. |-
|A heavy object that can hold up to three items inside. Sometimes it can explode.
|-
|[[Rolling Crate]]
|[[Rolling Crate]]
|[[File:SSBB Rolling Crate.jpg|100px]]
|[[File:SSBB Rolling Crate.jpg|100px]]
Line 685: Line 562:
|[[Hammer]]
|[[Hammer]]
|[[File:Hammer SSBB.jpg|100px]]
|[[File:Hammer SSBB.jpg|100px]]
|An item that, when picked up, allows you to pummel opponents for a short time. |-
|An item that, when picked up, allows you to pummel opponents for a short time.
|-
|[[Golden Hammer]]
|[[Golden Hammer]]
|[[File:Golden Hammer SSBB.jpg|100px]]
|[[File:Golden Hammer SSBB.jpg|100px]]
Line 700: Line 578:
|[[Fire Flower]]
|[[Fire Flower]]
|[[File:Fire Flower SSBB.jpg|100px]]
|[[File:Fire Flower SSBB.jpg|100px]]
|A weapon that can launch a large burst of flame that causes damage. |-
|A weapon that can launch a large burst of flame that causes damage.
|-
|[[Firecracker Launcher]]
|[[Firecracker Launcher]]
|[[File:Firecracker Launcher SSBB.jpg|100px]]
|[[File:Firecracker Launcher SSBB.jpg|100px]]
Line 715: Line 594:
|[[Bob-omb]]
|[[Bob-omb]]
|[[File:Bob-omb SSBB.jpg|100px]]
|[[File:Bob-omb SSBB.jpg|100px]]
|A highly explosive object that can be thrown. If no one picks it up, it will start walking on its own. |-
|A highly explosive object that can be thrown. If no one picks it up, it will start walking on its own.
|-
|[[Smoke Ball]]
|[[Smoke Ball]]
|[[File:SSBB Smoke Ball.jpg|100px]]
|[[File:SSBB Smoke Ball.jpg|100px]]
Line 730: Line 610:
|[[Bumper]]
|[[Bumper]]
|[[File:SSBB Bumper.jpg|100px]]
|[[File:SSBB Bumper.jpg|100px]]
|A throwable object that bounces sideways when it hits a player. |-
|A throwable object that bounces sideways when it hits a player.
|-
|[[Green Shell]]
|[[Green Shell]]
|[[File:Green Shell SSBB.jpg|100px]]
|[[File:Green Shell SSBB.jpg|100px]]
Line 757: Line 638:
|[[Poké Ball]]
|[[Poké Ball]]
|[[File:Poké Ball SSBB.jpg|100px]]
|[[File:Poké Ball SSBB.jpg|100px]]
|An item that, when dropped on the ground, can reveal a [[Pokémon (species)|Pokémon]], which will aid the player who summons it in battle. |-
|An item that, when dropped on the ground, can reveal a [[Pokémon (species)|Pokémon]], which will aid the player who summons it in battle.
|-
|[[Tempanito]]
|[[Tempanito]]
|[[File:Tempanito SSBB.jpg|100px]]
|[[File:Tempanito SSBB.jpg|100px]]
Line 784: Line 666:
|[[Bunny Hood]]
|[[Bunny Hood]]
|[[File:SSBB Rabbit Hood.jpg|100px]]
|[[File:SSBB Rabbit Hood.jpg|100px]]
|This item allows the wearer to move faster than normal and jump much higher than normal, making jumping and walking more effective. |-
|This item allows the wearer to move faster than normal and jump much higher than normal, making jumping and walking more effective.
|-
|[[Giant Mushroom]]
|[[Giant Mushroom]]
|[[File:SSBB Giant Mushroom.jpg|100px]]
|[[File:SSBB Giant Mushroom.jpg|100px]]
Line 799: Line 682:
|[[Heart Container]]
|[[Heart Container]]
|[[File:SSBB Heart Container.jpg|100px]]
|[[File:SSBB Heart Container.jpg|100px]]
|Healing item that restores all of a character's damage. |-
|Healing item that restores all of a character's damage.
|-
|[[Stopwatch]]
|[[Stopwatch]]
|[[File:SSBBStopwatch.jpg|100px]]
|[[File:SSBBStopwatch.jpg|100px]]
Line 852: Line 736:
|They are used to make huge jumps when a player bounces on them. Sometimes they may stay on their side, in which case, whoever touches them will be thrown horizontally, with a high chance of getting a [[Knockout|K.O.]]
|They are used to make huge jumps when a player bounces on them. Sometimes they may stay on their side, in which case, whoever touches them will be thrown horizontally, with a high chance of getting a [[Knockout|K.O.]]
|}
|}
==Gallery==
==Gallery==
{{AP|Super Smash Bros. Brawl Gallery}}
<center>
<gallery>
<gallery>
SSBB JAP Box Art.jpg|Japanese version box art.
SSBB JAP cover art.jpg|Japanese version cover art
SSBB PAL Box Art.jpg|European version box art.
SSBB PAL cover art.jpg|European version cover art
SSBB NTSC Box Art.jpg|American version box art (Canada/USA).
SSBB German PAL cover art.jpg|European version cover art (Germany)
SSBB German PAL Box Art.jpg|European version box art (Germany).
SSBB Premium cover art.png|Nintendo Selects Edition cover art
SSBB Premium Box Art.png|Nintendo Selects Edition box art.
SSBB disc.jpg|Game disc
SSBB Disc Art.jpg|Game Disc.
</gallery>
</gallery>
</center>


==Name in other languages==
==Name in other languages==
{{Name in other languages
*'''Japanese:''' 大乱闘スマッシュブラザーズX (''Dairantō Sumasshu Burazāzu Ekkusu''), meaning ''Great Brawl Smash Bros. X''
|Ger = Yes
*'''Korean:''' 대난투 스매시브라더스 X (''Daenantu Seumaesi-Beuradeoseu X''), meaning ''Great Brawl Smash Bros. X''
|Gername = Super Smash Bros. Brawl
|Korea = Yes
|Koreaname = 대난투스매시브라더스X<br>(Daenantu Seumaesi Beuradeoseu X)
|Koreasig = Big Brothers Thundering Battle X
|Esp = All
|EspAllname = Super Smash Bros. Brawl
|Fran = All
|FranAllname = Super Smash Bros. Brawl
|Eng = All
|EngAllname = Super Smash Bros. Brawl
|Ita = Yes
|Itaname = Super Smash Bros. Brawl
|Jap = Yes
|Japname =大乱闘スマッシュブラザーズX<br>(Dairantō Sumasshu Burazāzu Ekkusu)
|Japsig = Great Thundering Battle Between Brothers X
|FinalJap = -
}}


==Trivia==
==Trivia==
Line 890: Line 754:
*Along with ''[[Metroid: Other M]]'', ''Super Smash Bros. Brawl'' is the only [[Wii]] game to use a dual-layer disc; This is because the data on the disc takes up too much space and cannot be stored on a regular disc. However, this has caused some early versions of the Wii console to have problems reading the disc.
*Along with ''[[Metroid: Other M]]'', ''Super Smash Bros. Brawl'' is the only [[Wii]] game to use a dual-layer disc; This is because the data on the disc takes up too much space and cannot be stored on a regular disc. However, this has caused some early versions of the Wii console to have problems reading the disc.


==See also==
==External links==
{{Smash Bros. series}}
*[https://es.ssbwiki.com/wiki/Super_Smash_Bros._Brawl ''Super Smash Bros. Brawl''] on Smashpedia (in Spanish)
{{Portal|Super Smash Bros.}}
 
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Wii games]]

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