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Super Smash Bros. Brawl

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Super Smash Bros. Brawl
SSBB cover.jpg
Data
Platforms: Wii
Genre: Fighting
Players: 1-4 (local and formerly online)
Developer(s): Sora Ltd.
HAL Laboratory
Game Arts
Monolith Soft
Paon
Intelligent Systems
Publisher(s): Nintendo
Release dates

Japan Janaury 31, 2008


Wii:
Japan Janaury 31, 2008
USA March 9, 2008
Europe June 27, 2008

Super Smash Bros. Brawl, often shortened to SSBB or Brawl, is a Wii game and the third title of the Super Smash Bros. series. It was designed by Masahiro Sakurai. Super Smash Bros. Brawl was worked on by several development groups, such as Sora Ltd. The game was published by Nintendo.

Gameplay

During matches, fighters try to knock out their opponent by knocking them beyond the blast line. Depending on the rules, the fighter can win either by ending with the most KO's once time runs out out or taking away all of their opponent's stock.

The player can choose between four different controllers: horizontal Wii Remote, Wii Remote with Nunchuk, Wii Classic Controller, or Nintendo GameCube Controller.

Up to four players can play simultaneously locally. Super Smash Bros. Brawl was the first Super Smash Bros. game to support online play, as players could compete on Nintendo Wi-Fi Connection before the service discontinued on May 20, 2014.

Additions

This game has several major changes compared to Super Smash Bros. Melee. In addition to the more fighters, items, and stages, there have been changes in gameplay. The most notable mechanic introduced is a fifth special move for each fighter, the Final Smash, a very powerful move that they can use by getting a Smash Ball. Characters cannot perform the wavedash, because air dodging no longer stops fighters in mid-air, an action critical to perform the technique. Several fighters have their characteristics changed, and some have been nerfed, such as Ganondorf, whose combat abilities are much weaker. All characters can now perform a meteor smash due to the addition of the Footstool Jump. Fighters can also swim in certain stages.

Super Smash Bros. Brawl retains the game modes from previous installments, such as Classic Mode and All-Star, and introduces certain modes like Final Bosses. The most major addition is the Adventure Mode: The Subspace Emissary campaign, which is significantly more extensive than Adventure from Super Smash Bros. Melee, complete with a story, exclusive characters, and support for two-player co-op.

Game modes

Super Smash Bros. Brawl main screen.

The game's main screen has six options, each with their own sub-options.

Group

Solo

Stadium

Vault

Event matches

Event matches are challenges with predetermined conditions for winning. Depending on the event match, the player can either choose their fighter or have to play as a certain fighter.

01 Two Trouble Kings 02 Landmaster Ignition 03 Pink Ball Repulsion 04 Cleaning House in Skyworld 05 Become the Champion!
06 Super Bowser Bros. 07 Diddy Kong Panic 08 Go! Triple Finish! 09 The Monster Beneath the Earth 10 All-Star Battle Regulars
11 Yoshi's Rainbow 12 Sleeping in the Eggs 13 Dragoon Strike 14 Sproutage of the Flower Pikmin 15 Hammer of the King
16 Power Suit ON! 17 Super Waterfall Climb 18 Dark Link Duel 19 Wario Bros. 20 All-Star Battle x 1
21 Visit to Onett 22 Monkeys Unite 23 Molten Norfair 24 Come On! Blue Falcon! 25 The Aura is with Me
26 The Slow and Easy Life 27 Three-Beast Carnage 28 Flower Blooms in the Echoes 29 All-Star Semifinal Regulars 30 Sonic Boom
31 The Ultimate Bodyguard 32 Bird in Darkest Night 33 Advent of the Evil King 34 All-Star Battle Melee 35 The Visitor to Flat Zone
36 High-Tech Special Forces 37 The Pirate Airship 38 The Wolf Hunts the Fox 39 All-Star Battle x 2 40 The Final Battle
41 The FINAL, Final Battle

Co-op Events

01 Two Trouble Kings 02 Master the Pokémon Tag Battle 03 Fastest, Shortest, Sudden Death 04 The DK Tag Calamity 05 The Yoshi Team of 50
06 Unwanted Suitors 07 Battle of the Dark Sides 08 All MINE! 09 Those Who Wait in Onett 10 The R.O.B.'s of Tomorrow
11 The Great Remodeling Battle 12 Come Back, Falcon Flyer! 13 Blades of the Quick and Mighty 14 The Dark Guardians 15 Four Swords Brawl
16 JIGGLYPUFF's Great Comeback 17 Sonic and Mario 18 The New Weapon of Shadow Moses 19 Shadow of Andross 20 The Final Battle for Two
21 The True All-Star Battle

Characters

All characters from Super Smash Bros. Brawl, with the exception of Zero Samus and Sheik, transformations of Samus and Zelda, respectively.

Playable fighters

Super Smash Bros. Brawl features playable fighters from a variety of Nintendo franchises, series, and games, as usual. It is the first game of the Super Smash Bros. series to have third-party characters, Solid Snake from Konami and Sonic the Hedgehog from Sega. Not counting alternate forms, there are 35 fighters in Super Smash Bros. Brawl, 21 of whom are available from the start. There are more fighters than previous installments, but some fighters like Dr. Mario and Mewtwo do not return from Super Smash Bros. Brawl.

Many characters have been redesigned to represent their most recent games, such as how Link, Zelda, and Ganondorf have designs based on their appearance in The Legend of Zelda: Twilight Princess. Pit received a unique redesign especially for his introduction to the Super Smash Bros. series that would be later used in the Nintendo 3DS game Kid Icarus: Uprising. The characters also have a darker and more opaque effect compared to other installments in the series.

Default

Mario SSBB.png
Mario
Peach SSBB.jpg
Peach
Bowser SSBB.jpg
Bowser
Donkey Kong SSBB.jpg
Donkey Kong
Diddy Kong SSBB.jpg
Diddy Kong
Link SSBB.jpg
Link
Zelda SSBB.jpg
Zelda
Sheik SSBB.png
Sheik
Samus SSBB.jpg
Samus
Zero Suit Samus SSBB.jpg
Zero Suit Samus
Yoshi SSBB.png
Yoshi
Kirby SSBB.jpg
Kirby
Meta Knight SSBB.jpg
Meta Knight
King Dedede SSBB.jpg
King Dedede
Fox SSBB.jpg
Fox
Pikachu SSBB.jpg
Pikachu
Pokémon Trainer SSBB.jpg
Pokémon Trainer
Lucas SSBB.jpg
Lucas
Ice Climbers SSBB.jpg
Ice Climbers
Ike SSBB.jpg
Ike
Wario SSBB.jpg
Wario
Pit SSBB.jpg
Pit
Olimar SSBB.jpg
Olimar

Unlockable

Luigi SSBB.png
Luigi
Ganondorf SSBB.png
Ganondorf
Toon Link SSBB.png
Toon Link
Falco SSBB.jpg
Falco
Wolf SSBB.png
Wolf
Jigglypuff SSBB.png
Jigglypuff
Lucario SSBB.jpg
Lucario
Ness SSBB.png
Ness
Captain Falcon SSBB.jpg
Captain Falcon
Marth SSBB.png
Marth
Mr Game & Watch SSBB.png
Mr. Game & Watch
ROB SSBB.jpg
R.O.B.
Snake SSBB.jpg
Snake
Sonic SSBB.jpg
Sonic

Bosses

Both Master Hand and Crazy Hand return as bosses in Classic Mode. There are also nine bosses are in Adventure Mode: The Subspace Emissary, a few of whom are original to the Super Smash Bros. series, whereas others are from other franchises, like Ridley from Metroid.

Stages

Brawl Stages

Default

Stage Image Universe Description
Battlefield SSBB Battlefield.png Super Smash Bros. Battlefield is a basic stage, but as the battle unfolds, the background transitions from day to night then vice versa.
Bridge of Eldin Bridge of Eldin SSBB.jpg The Legend of Zelda Every so often, King Bulblin appears, riding on Lord Bullbo, and throws a Bomb at the center, where it explodes, breaking off part of the bridge. After a while, a Twilight Portal appears to rebuild the bridge.
Castle Siege Castle Siege SSBB.png Fire Emblem A stage that transitions between three areas every forty seconds, changing from the outside of a castle, to the inside, and lastly the underworld.
Delfino Plaza Delfino Plaza SSBB.jpg Mario Fighters battle on a platform that transports them somewhere at Delfino Plaza. After some time, the platform rises back up to carry them elsewhere in the area.
Final Destination Final Destination SSBB.jpg Super Smash Bros. Final Destination is a stage featuring dynamic outer space visuals. In Classic mode, it is where Master Hand and Crazy Hand are fought.
Frigate Orpheon Frigate Orpheon SSBB.jpg Metroid A stage that flips upside down every so often before returning right-side up.
Halberd Halberd SSBB.jpg Kirby Fighters battle on a platform that travels around the Halberd until it lands on the deck of the ship.
Lylat Cruise Lylat Cruise SSBB.jpg Star Fox The battle takes place atop a unique spaceship, the Pleiades, which tilts from left to right, possible obstructing the trajectory of projectiles.
Mushroomy Kingdom Mushroomy Kingdom 1-1 SSBB.jpg Mario It is a stage that takes place in a recreation of either World 1-1 or World 1-2.
Mario Circuit Mario Circuit SSBB.jpg Mario The stage takes place at Figure-8 Circuit from Mario Kart DS. The obstacles are Shy Guys who drive along the track, damaging any fighter whom they hit.
New Pork City New Pork City SSBB.jpg EarthBound New Pork City is a very large stage with several platforms and sections that takes place in the Mother 3 location of the same title. The Ultimate Chimera sometimes appears, and any fighter who touches it takes a lot of damage, often resulting in a one-hit knockout.
PictoChat PictoChat SSBB.jpg Nintendo DS Fighters battle in a PictoChat lobby, where drawings are generated, with the action or purpose depending on the drawing itself.
Pokémon Stadium 2 Pokémon Stadium 2 SSBB.jpg Pokémon Like in Pokémon Stadium, the stage transforms into one of a few layouts temporarily, each based on a different Pokémon type.
Port Town Aero Dive Port Town Aero Dive SSBB.jpg F-Zero The main platform takes fighters around the track, stopping at areas randomly, not unlike the Delfino Plaza stage.
Rumble Falls Rumble Falls SSBB.png Donkey Kong The stage is based on Donkey Kong Jungle Beat. It is a vertical auto-scrolling stage, so fighters have to continue traveling upward as they battle their opponents.
Shadow Moses Island Shadow Moses Island SSBB.jpg Metal Gear There is a spotlight that moves around the stage, shooting missiles at the target.
Skyworld Skyworld SSBB.jpg Kid Icarus A stage that takes place on breakable platforms on the clouds.
Smashville Smashville SSBB.jpg Animal Crossing Uniquely, the appearance of Smashville depends on the internal time set on the Wii system.
Summit Summit SSBB.jpg Ice Climber Fighters battle atop a glacier summit. At some point, it breaks and slides down the mountainside until landing into the sea.
WarioWare, Inc. WarioWare SSBB.jpg Wario Fighters compete in microgames, each with their own objective. Any fighter who wins a microgame is rewarded by either becoming large or invincible temporarily.
Yoshi's Island Yoshi's Island SSBB.png Yoshi The main feature is that the background environment switches between the four seasons: spring, summer, fall, and winter.

Unlockable

Stage Image Universe Description
75 m 75 m SSBB.jpg Donkey Kong It is a recreation of the 75 m stage from Donkey Kong. There are lifts and ladders for moving around the stage. Donkey Kong appears from the background frequently to send out jacks, and there are also Fireballs to avoid. Pauline's lost items are located around the stage and only add points to the score.
Flat Zone 2 Flat Zone 2 SSBB.jpg Game & Watch Fighters battle within a giant widescreen Game & Watch that transitions between scenes based on titles for the system, such as Fire, Chef, Lion, and Oil Panic.
Green Hill Zone Green Hill Zone SSBB.jpg Sonic the Hedgehog A stage with a U-shaped curve that can sometimes break in the center.
Hanenbow Hanenbow SSBB.jpg Electroplankton Hanenbow is a musical stage with leaf platforms that fighters can hit to move.
Luigi's Mansion Luigi's Mansion SSBB.png Mario The stage takes place at the titular mansion, which fighters can demolish by first attacking the upper columns then the lower columns. The mansion rebuilds itself after a while.
Mario Bros. Mario Bros SSBB.jpg Mario An adaptation of the area from the Mario Bros. arcade game, with several enemies and fireballs that damage fighters.
Pirate Ship SSBB Pirate Ship.jpg The Legend of Zelda Fighters travel around on a pirate ship. There are hazards for them to avoid, such as cannonballs.
Spear Pillar SSBB Spear Pillar.jpg Pokémon A stage that is attacked by Dialga, Palkia, and Cresselia periodically.

Melee Stages

Default

Stage Image Universe Description
Brinstar Brinstar SSBB.jpg Metroid A stage with acids that often rises to cover much of the stage, except for the top platform, and any fighter who touches the acid takes 14% damage.
Corneria Corneria SSBB.jpg Star Fox Fighters battle atop the Great Fox. The hazards are Arwings and Wolfens, which sometimes appear to shoot at the fighters.
Onett Onett SSBB.jpg EarthBound The stage takes place at the town of the same name. Fighters can jump on the roofs of a few buildings to battle. A speeding vehicle sometimes shows up, and it hits any fighters on the ground, inflicting 30% damage and a lot of knockback, likely resulting in a KO.
Rainbow Cruise Rainbow Cruise SSBB.jpg Mario An auto-scrolling stage where fighters first battle atop the Rainbow Cruiser before having to jump from platforms and then land back on the airship.
Temple Temple SSBB.jpg The Legend of Zelda The Temple is a very large stage taking place outside an area based on palaces from Zelda II: The Adventure of Link.
Yoshi's Island Yoshi's Island SSBM Brawl.jpg Yoshi A short stage with a large, non-functional Pipe Cannon to the left and a sand slope to the right. There are Rotating Blocks in the center that spin if hit, causing fighters to potentially fall below and get a KO.

Unlockable

Stage Image Universe Description
Big Blue Big Blue SSBB.jpg F-Zero The battle takes place atop several F-Zero machines. If a fighters falls onto the track, they are quickly dragged to the left. The stage moves very fast, so fighters on the ground often have no chance to recover and receive a KO.
Green Greens Green Greens SSBB.jpg Kirby Whispy Woods is in the center, where he sometimes blows gusts of wind in a direction.
Jungle Japes Jungle Japes SSBB.jpg Donkey Kong Beneath the platforms is a rapidly moving river that travels quickly from right to left. The river drags fighters to the blast line quickly, giving them little opportunity to return onto the platforms.
Pokémon Stadium Pokémon Stadium SSBB.jpg Pokémon The layout of the stage often changes depending on the Pokémon's type.

Items

Item Image Description
Assist Trophy Assist Trophy SSBB.jpg It summons a character from a certain game, franchise, or series to temporarily assist the user while fighting.
Banana Peel Banana Peel SSBB.jpg Any opponent who passes over a Banana Peel slips onto the ground.
Barrel SSBB Barrel.jpg A heavy object that rolls along the ground when thrown. It can release up to three items upon being destroyed, but it sometimes explodes.
Beam Sword Beam Sword SSBB.png A weapon with balanced hitting ability.
Blast Box Blast Box SSBB.png If hit enough, the Blast Box explodes, launching nearby fighters a distance and likely KOing them in the process.
Bob-omb Bob-omb SSBB.png A Bob-omb can be picked up and thrown to explode, but if left alone for a while, the Bob-omb begins to walk on its own.
Bumper SSBB Bumper.jpg After being thrown, the Bumper stays in place for a while, knocking back any fighters who touch it.
Bunny Hood SSBB Bunny Hood.png While wearing a Bunny Hood, the user can move faster than normal and jump much higher than normal.
Capsule SSBB Capsule.png It is a container item with only one item, although it has a one in eight chance of exploding.
Cracker Launcher Cracker Launcher SSBB.jpg It is a projectile weapon that fires powerful blasts.
Crate SSBB Crate.jpg A container item similar to a barrel, except it is heavier and does not roll.
Deku Nut Deku Nut SSBB.png When the Deku Nut explodes, any fighter nearby becomes stunned temporarily, even the user. A Deku Nut usually explodes if attacked, but it also explodes after some time.
Dragoon Dragoon SSBB.jpg If a fighter collects all three parts, they can aim at opponents. If the opponents are aimed at successfully, they get one-hit KO'd by the user.
Fan Fan SSBB.png A weapon that can do several quick, swift hits to opponents, inflicting high shield damage.
Fire Flower Fire Flower SSBB.png It can launch large burst of damaging flames at opponents.
Food SSBB Food.png Healing items that restore a percentage of damage depending on the type of food.
Franklin Badge SSBB Franklin Badge.jpg The Franklin Badge has the ability to reflect any projectiles back in the direction they were from.
Freezie Freezie SSBB.png If an opponent is hit by a Freezie, they are trapped inside of a chunk of ice while being sent upward, slightly in the direction the item was thrown.
Golden Hammer Golden Hammer SSBB.jpg A more powerful variation of the Hammer that inflicts even more damage.
Gooey Bomb SSBB Gooey Bomb.jpg If thrown at an opponent, the Gooey Bomb sticks to them and explodes after a few seconds. A Gooey Bomb can be avoided by either passing it to another opponent or by shielding.
Green Shell Green Shell SSBB.png When thrown, a Green Shell travels in a single direction on the ground, damaging whomever it hits.
Hammer Hammer SSBB.png A temporary item that gives the user the ability to pummel opponents, sending them flying.
Heart Container SSBB Heart Container.png It is a healing item that restores all of a character's damage.
Home-Run Bat Home-Run Bat SSBB.png A weapon that inflicts a one-hit knockout on the opponent it is swung at.
Hothead Hothead SSBB.png An item that slides along the ground, releasing sparks that burn the opponents of the thrower on contact.
Key SSBB Key.png Exclusive to Adventure Mode: The Subspace Emissary, keys can be used to open locked doors.
Lightning SSBB Lightning.png A small lightning bolt that shrinks the opponents of whomever picks it up.
Lip's Stick Lip's Stick SSBB.png It is a type of flower that causes minor damage to whomever is hit, but the target also enters a flower state.
Maxim Tomato Maxim Tomato SSBB.png It heals up to 50% damage of the user.
Metal Box Metal Box SSBB.png Turns the user into their metallic form temporarily.
Mr. Saturn Mr Saturn SSBB.png It is an item that deals very low damage, ranging from 2-5%, but inflicts a lot of damage to the opponent's shield.
Orange cube SSBB Orange Cube.jpg Exclusive to Adventure Mode: The Subspace Emissary, an orange cube contains either stickers or trophies.
Party Ball SSBB Party Ball.png It is a classic balloon-shaped party ball that floats and releases various items upon being spawned.
Pitfall Pitfall SSBB.jpg If either a fighter steps on a Pitfall or hits an opponent with one, they become buried in the stage for three seconds, dealing around 10% damage.
Poison Mushroom SSBB Poison Mushroom.png A Poison Mushroom temporarily shrinks whomever it touches, or it can neutralize the effects of a Super Mushroom, ending it prematurely.
Poké Ball Poké Ball SSBB.jpg It releases Pokémon that temporarily assists the fighter who had summoned it.
Ray Gun Ray Gun SSBB.png It is a weapon that can shoot up to sixteen projectiles.
Rolling Crate SSBB Rolling Crate.png It has the exact same effect as a crate, except it rolls around on wheels.
Sandbag SSBB Sandbag.png The player can hit a Sandbag to release items.
Screw Attack SSBB Screw Attack.png Fighters can wear a Screw Attack to perform a type of identically titled jump, including midair jumps.
Smart Bomb SSBB Smart Bomb.jpg It is an explosive bomb with a wide range.
Smash Ball SSBB Smash Ball.jpg When a Smash Ball appears, fighters try to break it first, and whoever does can perform their Final Smash by pressing the special move button.
Smoke Ball SSBB Smoke Ball.jpg It releases colorful smoke if used, serving only to obscure the player's vision.
Soccer Ball Soccer Ball SSBB.png The Soccer Ball be knocked at opponents to damage them, with stronger attacks causing it to launch faster and inflict more damage.
Spring SSBB Spring.png A fighter can perform high jumps on a Spring. A Spring is sometimes on its side and bounces whoever touches it a distance, often resulting in a KO.
Star Rod Star Rod SSBB.png It is a wand that can shoot out star projectiles.
Stock Ball Stock Ball SSBB.png An item exclusive to Adventure Mode: The Subspace Emissary, the Stock Ball grants an extra stock to whomever touches it.
Super Mushroom SSBB Super Mushroom.png It briefly increases a character to Super form, doubling their size.
Super Scope Super Scope SSBB.png It is a weapon that can launch charged projectiles.
Super Star SSBB Super Star.png A weapon that makes a character temporarily invincible to hazards and other opponents' attacks.
Superspicy Curry Superspicy Curry SSBB.jpg The food is very hot, to the point of causing the user to spit fire out of their mouth and inflict flame damage to opponents.
Team Healer SSBB Team Healer.jpg It can restore a certain percentage of damage that an ally has taken. The more damage an ally has taken, the more health is restored.
Timer SSBB Timer.png If a Timer is picked up, certain fighters temporarily attack and move slower.
Trophy Stand Trophy Stand SSBB.png Trophy Stands are another item exclusive to Adventure Mode: The Subspace Emissary, and one can be picked up and thrown at an enemy, turning it into a collectible trophy.
Unira Unira SSBB.png When a fighter throws an Unira, its spikes expand, damaging enemies on contact.
Warp Star SSBB Warp Star.png It is a medium-sized star that a fighter can use to transport upward off-screen before plummeting downward, creating an explosion that can inflict 22% damage and achieve a KO.

Changes from Super Smash Bros. Melee

  • Super Smash Bros. Brawl is slower paced in general, partly due to reductions in fall speed and gravity, the removal of L-canceling, and the inability to keep momentum while dashing and jumping.
  • The introduction of a major story campaign, Adventure Mode: The Subspace Emissary.
  • Characters can air dodge as much as desired, but the player can no longer control the movement using the Control Stick. If a fighter performs an air dodge next to an object, they grab it automatically, but wavedashing is no longer possible for this reason.
  • Hitstun has been severely reduced, making fighters less likely to perform combos.
  • A fighter can now use their up special move while dashing.
  • Characters can grab while changing direction while dashing, usually resulting in increased range. Additionally, grabbing a fighter in midair does not reset their Double Jump.
  • The sound library is available from the start, but certain sounds and music must be unlocked.
  • Event matches now have a selectable difficulty.
  • Target Smash!! has been renamed from Break the Targets!!, and the stage is the same for all fighters, varying by difficulty level only.
  • Items can now be grabbed with air attacks, air dodges, and dash attacks.
  • Home Run Contest has an invisible shield during the countdown that can prevent the Sandbag from being knocked off accidentally, but if the player damages the shield enough, it breaks.
  • Home Run Contest has support for two players, either in co-op or as a competitive match.
  • Every fighter can perform three taunts.
  • Special Brawl allows for several configurations at once, in addition to adding a few options not in the previous game.
  • The game does not save any wins, losses, KO's, and other milestones achieved by an non-playable character.
  • Collectible Stickers have been added.
  • The Lottery has been replaced by the Coin Launcher.
  • The Footstool Jump has been added.
  • Controls can now be configured by nickname.

Portrayals

Smash Taunts

Soundtrack

A large portion of the soundtrack incorporates new versions of character-themed tunes from various games, in addition to the original renditions. These tunes were composed by 38 prominent video game soundtrack composers and were critically acclaimed for their representation of different generations in video game history.

Gallery

Name in other languages

  • Japanese: 大乱闘スマッシュブラザーズX (Dairantō Sumasshu Burazāzu Ekkusu), meaning Great Brawl Smash Bros. X
  • Korean: 대난투 스매시브라더스 X (Daenantu Seumaesi-Beuradeoseu X), meaning Great Brawl Smash Bros. X

Trivia

  • The game's menu, including the Challenges screen, were inspired by the menu of the game Kirby Air Ride.
  • Along with Metroid: Other M, Super Smash Bros. Brawl is the only Wii game to use a dual-layer disc, to support all of the extra data stored on the disc. However, earlier versions of the Wii have struggled to read the disc.

External links